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Video Games

Video Games. More Than Just Entertainment By: James Hill. Before PONG, which was the first video game to go mainstream, was released in 1972, most kids had never played a video game.

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Video Games

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  1. Video Games More Than Just Entertainment By: James Hill

  2. Before PONG, which was the first video game to go mainstream, was released in 1972, most kids had never played a video game.

  3. Since the release of PONG, video games have exploded in popularity. According to the Entertainment Software Association, in 2010, U.S. video game software sales reached $9.4 billion (232.5 million units) and computer game sales were $700 million (24.6 million units).

  4. Although video games are mainly a source of entertainment, and act as an escape from reality, they are beginning to have a more and more prominent role in use during physical therapy. The Playstation, Xbox 360, and Wii all have various forms of motion sensor technology which can be used during physical therapy to make it more fun, and it compels the patients to want to do their therapy.

  5. According to new research published online in the Journal of Critical Care from Johns Hopkins researchers, video games are a good supplement to traditional physical therapy for patients in intensive care units. The researchers selected 22 critically ill adult patients to use video games over a one-year period as part of routine physical therapy. Over the one-year period, the 22 patients participated in 42 physical therapy sessions using Wii Fit and Wii Sports. Almost half of the 20-minute sessions included patients who were mechanically ventilated. Participants played boxing, bowling and games that made use of the balance board.

  6. Senior author, Dale M. Needham, M.D., Ph.D., associate professor and medical director of the Critical Care Physical Medicine & Rehabilitation Program at Johns Hopkins says that “…patients enjoyed the challenge of the video games and welcomed the change from their physical therapy routines.” Needham added that as an addition to regular physical therapy, the video games helped boost patients’ interest in therapy and motivation to do more of it.

  7. Sources http://www.theesa.com/games-improving-what-matters/economy.asp http://gamepolitics.com/2011/10/03/video-games-good-supplement-physical-therapy-icu-patients

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