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Developing Technology-Enriched Curriculum Units

Developing Technology-Enriched Curriculum Units. USVI 1998 Summer Technology Institute. Workshop Goals. To overview the variety of ways in which instructional technology can be integrated into the curriculum so that students will be engaged in powerful learning experiences.

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Developing Technology-Enriched Curriculum Units

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  1. Developing Technology-Enriched Curriculum Units USVI 1998 Summer Technology Institute

  2. Workshop Goals • To overview the variety of ways in which instructional technology can be integrated into the curriculum so that students will be engaged in powerful learning experiences. • To think about moving from the traditional approach of adding technology to traditional directive classroom instruction to adapting curriculum to be student-centered using a variety of technology tools. USVI Department of Education SEIR*TEC/Learning Innovations

  3. Concept Mapping a Unit • Activities should be based in curriculum objectives and make use of existing technology. • Understand that not all areas will be technology-enriched. Don’t force the fit. • Activities make use of multiple technologies and applications USVI Department of Education SEIR*TEC/Learning Innovations

  4. Create a dinosaur Locate on a database, world map the including locations of height, weight, dinosaur length & time fossils. Make a chart period. categorizing Software: dinosaurs as ClarisWorks meat or plant eaters. Software: Graph Club SOCIAL Create a booklet of STUDIES dinosaur word problems. Software:Kid Pix THEME: SCIENCE MATH DINOSAURS Create a graph comparing Height, weight and length of LANGUAGE dinosaurs. ARTS Software: Graph Club Children will write "If I Were Children will a Dinosaur" write dinosaur Survey and stories. poems. create a graph Software: The Software: of class's Children will Writing Center ClarisWorks favorite create a dinosaur. dinosaur word Software: search. Graph Club Software: Puzzles and Posters Example: Dinosaur Theme Design cover for "If I Were a Create a dino Create a slide Dinosaur" flipbook. show for book. Software: dinosaur downloaded research from Field reports. Museum of Software: Kid Natural History Pix VISUAL Create 3-D plasticine ARTS dinosaurs Children will create their own fossils. Create a class book "Whatever Happened to Dinosaurs?" Software: The Writing Center Dinosaur Research Reports Software: Kid Pix, Dinosaur Adventure, Dinosaur Discovery

  5. Technology Resources and Access to Resources • What technology resources do you have available (hardware and software) and what access do you have to those resources? • Understand different categories of technology Tutorial, Application, Exploratory Communications • Who can help you locate technology and non-technology resources? • Technology Coordinator, Librarian, Other teachers, Parents. USVI Department of Education SEIR*TEC/Learning Innovations

  6. Develop Your Big Picture • Map One of Your Curriculum Units. • Inventory Your Technology Resources. • Develop your Project. USVI Department of Education SEIR*TEC/Learning Innovations

  7. Map One of Your Curriculum Units • Should show particular activities that support various learning objectives. • Can be an entire thematic unit or a particular subject area unit. • Make it something that you can use. USVI Department of Education SEIR*TEC/Learning Innovations

  8. Inventory Your Technology Resources • What is available? • What do you need to use these resources? • In-school support • Training, documentation • Time to experiment and learn. • Physical access USVI Department of Education SEIR*TEC/Learning Innovations

  9. Choosing a Unit and Developing a Project • Examine your Curriculum Map. • Where could technology improve student learning? • Where do technology resources and ideas exist to support learning objectives? • Rewrite the lesson/unit. • Revise your goals to reflect changes due to Technology infusion. USVI Department of Education SEIR*TEC/Learning Innovations

  10. Prepare your unit/activity materials and assessment tools. • Create a schedule that allows students maximum use of technology. USVI Department of Education SEIR*TEC/Learning Innovations

  11. What Constitutes a Good Technology Project? • One that fulfills existing curricular objectives. • One where technology expands student learning of a particular objective or topic. • Something that is “do-able” given existing time and resources. • Something that does not focus entirely upon the use of technology. USVI Department of Education SEIR*TEC/Learning Innovations

  12. Technology Used byStudents, Not Just for Students. • Requires alternative instructional strategies. • Students become co-learners or even teachers. • May necessitate changes in classroom management style. • Changes the way students interact with others. (students, teachers, other school staff) USVI Department of Education SEIR*TEC/Learning Innovations

  13. Developing Your Project • Understand your goals and objectives. • Seek additional assistance from colleagues and technology support staff. • Use the project template as a guide. USVI Department of Education SEIR*TEC/Learning Innovations

  14. Summary • Important question to ask yourself. • What value does the use of technology add to my lesson/unit? • If you can’t answer the question, then you need to rethink the use. USVI Department of Education SEIR*TEC/Learning Innovations

  15. Getting More Information • SEIR*TEC • Email or Call • seirtec@serve.org • 800.659.3204 USVI Department of Education SEIR*TEC/Learning Innovations

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