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This overview explores the foundational principles of physics, focusing on theories and experiments. Theories are mathematical "guesses" about system behavior, verified by experimental predictions. Fundamental measurements like time, length, and mass are defined using standardized systems such as the SI. This text also covers concepts of speed, velocity, and acceleration, including Galileo's insights on free fall. By defining units and their prefixes, we can accurately communicate and relate to physical quantities in a standardized manner.
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Theories and Experiments • The goal of physics is to develop theories based on experiments • A theory is a “guess,” expressed mathematically, about how a system works • The theory makes predictions about how a system should work • Experiments check the theories’ predictions • Every theory is a work in progress
Units • To communicate the result of a measurement for a quantity, a unit must be defined • Defining units allows everyone to relate to the same fundamental amount
Systems of Measurement • Standardized systems • agreed upon by some authority, usually a governmental body • SI -- Systéme International • agreed to in 1960 by an international committee • main system used in this text • also called mks for the first letters in the units of the fundamental quantities
Time • Units • seconds, s • Defined in terms of the oscillation of radiation from a cesium atom
Length • Units • SI – meter, m • US Customary – foot, ft • Defined in terms of a meter – the distance traveled by light in a vacuum during a given time
Mass • Units • SI – kilogram, kg • Defined in terms of kilogram, based on a specific cylinder kept at the International Bureau of Weights and Measures
Multipliers • Prefixes correspond to powers of 10 • Each prefix has a specific name • Each prefix has a specific abbreviation • Larger: kilo(k), Mega (M), etc • Small: milli (m), micro(), nano(n)
Speed • The average speed of an object is defined as the total distance traveled divided by the total time elapsed • The total distance and the total time are all that is important • SI units are m/s
Speed, cont • Average speed totally ignores any variations in the object’s actual motion during the trip • The total distance and the total time are all that is important • SI units are m/s
Example Car travels 350 km in 7 hours. What is its speed?
Speed • Instant Speed v: speed at any particular instant • Constant Speed: Speed v does not change during motion 2 hours at 75km/h 1h at 50km/h, then 1h at 100km/h Same average speed
Velocity • Both speed and direction of motion are specified • Represented by a Vector quantity • Magnitude (speed) • Direction • graph Vector: velocity, force, electric field Scalars:speed, temperature, time, energy
Acceleration(a) • Time rate of change of the velocity • Units m/s² (SI) • Instant acceleration: at any particular instant • Constant acceleration: same at any instant • graph
Average Acceleration • Vector quantity • When the sign of the velocity and the acceleration are the same (either positive or negative), then the speed is increasing • When the sign of the velocity and the acceleration are in the opposite directions, the speed is decreasing
Linear motion (one dimension) • Constant velocity v: x= vt • Constant acceleration a:
Linear Motion Summary • (1) • (2) • (3) • (4)
Example An antelope moving with constant acceleration covers the distance between two points A and B, 60 m apart in 6 s. Its velocity as it passes the second point is 15 m/s. What is the acceleration? What is the velocity at point A?
Problem 1 A speedboat increases its speed at a constant rate of 2m/ s². • How much time is required for the speed to increase from 8m/s to 20m/s • How far the boat travel during this time • Average speed
Galileo Galilei • 1564 - 1642 • Galileo formulated the laws that govern the motion of objects in free fall • Also looked at: • Inclined planes • Relative motion • Thermometers • Pendulum
Free Fall • All objects moving under the influence of gravity only are said to be in free fall • Free fall does not depend on the object’s original motion • All objects falling near the earth’s surface fall with a constant acceleration • The acceleration is called the acceleration due to gravity, and indicated by g
Acceleration due to Gravity • Symbolized by g • g = 9.80 m/s² • When estimating, use g» 10 m/s2 • acc is always directed downward • toward the center of the earth • Ignoring air resistance and assuming g doesn’t vary with altitude over short vertical distances, free fall is constantly accelerated motion
Free Fall – an object dropped • Initial velocity is zero • Let up be positive • Use the equations • Generally use y instead of x since vertical • Acceleration is g = 9.80 m/s2 vo= 0 a = - g
Free Fall – an object thrown downward • a = -9.80 m/s2 • Initial velocity 0 • With upward being positive, initial velocity will be negative
Free Fall -- object thrown upward • Initial velocity is upward, so positive • The instantaneous velocity at the maximum height is zero • a = - 9.80 m/s2 everywhere in the motion v = 0
Thrown upward, cont. • The motion may be symmetrical • Then tup = tdown • Then v = -vo • The motion may not be symmetrical • Break the motion into various parts • Generally up and down
Non-symmetrical Free Fall • Need to divide the motion into segments • Possibilities include • Upward and downward portions • The symmetrical portion back to the release point and then the non-symmetrical portion
Example of falling object • y-axis points up • vo = 15 m/s • After 1s • After 4s • Maximum height • Time to reach maximum height • Velocity 6m above starting point
Falling object motion example A ball is thrown vertically down from a 100 m tall building with a speed of 10m/s. • How long will it take for the ball to reach ground? • What is the velocity of the ball just before hitting the ground? • What is the acceleration?