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STARTER ACTIVITY Discuss with a partner then write 3 the cycle of analysis without your notes.

STARTER ACTIVITY Discuss with a partner then write 3 the cycle of analysis without your notes. Lesson focus: What are key concepts and what are key features?. Lesson Objectives: To explain the information processing model to a partner (KC 1, KF 1).

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STARTER ACTIVITY Discuss with a partner then write 3 the cycle of analysis without your notes.

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  1. STARTER ACTIVITYDiscuss with a partner then write 3 the cycle of analysis without your notes. Lesson focus: What are key concepts and what are key features? Lesson Objectives: To explain the information processing model to a partner (KC 1, KF 1). To review the classifications of skills with a partner (KC 1, KF 2).

  2. CYCLE OF ANALYSIS INVESTIGATE ANALYSE Skills + Technique Preparation of Body (+NAB) Structures and Strategies DEVELOP REVIEW/EVALUATE

  3. SKILL CANDIDATES SHOULD BE ABLE TO… …describe and explain how different types of feedback in practice situations improve performance (intrinsic, extrinsic, knowledge of results) …describe and explain a range of advanced skills relating to their chosen practical activities and distinguish between those which are open and closed …describe and explain what distinguishes the skills of a novice from a top level performer (consistency, energy, time, adaptable) …describe and explain how skill are learned, refined and adapted to various practical activities (practice, copying, trial and error, role models) …explain through the use of a simple information processing model how we learn physical skills, and the importance of feedback in evaluating, analysing and planning for improvement in performance

  4. SKILL “the learned ability to perform a specific task with greatest efficiency and with minimum amount of effort” • The term skill can be used in 2 ways: • A specific task to be carried out • An ‘indicator’ of the quality of the performance

  5. Key Concept 1:The concept of skill and skilled performance. Key Feature 1: How skills are performed through an information processing model: • Input information • Selecting information • Making decisions • Output action • Receiving feedback about performance • Using received information as new input information.

  6. INFORMATION PROCESSING When you are learning and playing a sport, you use your information processing system • The system is controlled by your brain • It has four parts DECISION-MAKING INPUT OUTPUT FEEDBACK

  7. Example: A cricket ball could be bowled on a line to hit the stumps (input), the batsman decides to play a defensive shot (decision making), he then plays a defensive shot (output), but hears the ball has hit the stumps. TASK: In 2’s now try and write an example for badminton.

  8. THE BRAIN IN ACTION DECISION-MAKING The brain processes the information INPUT OUTPUT • Information your brain receives: • See: the direction • Hear: other players • Feel: body position The actual action you carry out (move your leg to kick the ball) KICKING A BALL FEEDBACK Brain looks at the results of the output (did the ball go to its intended target?)

  9. FEEDBACK “Information received during or following a movement” • Feedback is used to improve performance • Gives information on the effectiveness of a response • Allows learning to take place • Allows a performer to correct an incorrect movement • Reinforces a correct movement • Acts as a motivator

  10. TYPES OF FEEDBACK • INTRINSIC • Feedback from yourself • Arising from the movement itself • You know how it felt • “That felt right” • Proprioception – feeling muscle tension • EXTRINSIC • Motivational, reinforcing, informational • External source • E.g. Coach or team mate • Can support intrinsic feedback • Can correct intrinsic feedback

  11. TYPES OF FEEDBACK • KNOWLEDGE OF RESULTS • Information concerning the outcome. • Did you get the result you wanted? • Did the shuttle go where I intended? • Proprioception • You know when you land correctly from a somersault • KNOWLEDGE OF PERFORMANCE • Tells you how well or badly you did • Can come from a coach, teacher or friend • Can study a video of your performance

  12. Use the information processing model. TASK IN 3’S: Using the equipment provided demonstrate the information processing model (input, decision making, output, feedback). 1 member of the group must explain this example to the rest of the class.

  13. Key Concept 1:The concept of skill and skilled performance. Key Feature 2: How skills and techniques are performed for effective, consistent performance whilst also displaying qualities of control, fluency and economy of movement. Understanding of skill classification terms in relation to performance. • Open/Closed • Simple/Complex • Discrete/Serial/Continuous Key Feature 3: How model performance can be used to enhance and develop performance.

  14. SKILL CLASSIFICATIONS …ARE SKILLS WHICH REQUIRE LITTLE DECISION MAKING AND ONLY BASIC MOVEMENT PATTERNS E.G.RUNNING, JUMPING ETC. SIMPLE SKILLS …ARE SKILLS WHICH REQUIRE THOUGHT AND DECISION MAKING E.G BADMINTON SERVE, HIGH JUMP ETC. COMPLEX SKILLS

  15. SKILL CLASSIFICATIONS …ARE SKILLS WHICH TAKE PLACE IN A CONSTANTLY CHANGING ENVIRONMENT AND ARE CONSEQUENTLY AFFECTED BY IT OPEN SKILLS CLOSED SKILLS …ARE SKILLS WHICH TAKE PLACE IN A FIXED ENVIRONMENT

  16. Performer is not in complete control of the game Participants have to constantly make decisions on how to react/act Affected by the ‘environment’ E.g. weather/ opponents/playing surface OPEN SKILL Examples of sports activities which use open skills are games. E.g. football/ rugby/netball/ basketball/ hockey etc… These types of sports/ games contain a great deal of uncertainty

  17. E.g. Gymnastic activities/diving Performer in complete control of the activity CLOSED SKILL No outside influences from weather/opponents, etc… Pre-learned movement patterns

  18. SKILL CLASSIFICATIONS …ARE SKILLS WHICH HAVE A CLEAR BEGINNING AND END E.G BADMINTON SERVE. DISCRETE SKILLS …ARE SKILLS WHICH ARE MADE UP OF A NUMBER OF SKILLS WHICH ARE PUT TOGETHER IN A SEQUENCE OR SERIES E.G JAVELIN THROW. SERIAL SKILLS …ARE SKILLS WHICH HAVE NO CLEAR BEGINNING OR END AND ARE REPITIOUS E.G FRONT CRAWL, CYCLING. CONTINUOUS SKILLS

  19. TASK IN 2’s. Place the following sports on a skill classification continuum Simple Complex Badminton serve High jump Running Jumping Closed Open Soccer interception Rugby Hook Tennis serve Tennis volley Forward roll Saving a goal Golf swing

  20. TASK IN 2’s. Place the following sports on a skill classification continuum Simple Complex Badminton serve Jumping High jump Running Closed Open Rugby Hook Soccer interception Tennis volley Forward roll Saving a goal Tennis serve Golf swing

  21. BASIC ABILITIES Ability to move all or part of the body quickly SPEED: Ability to change position/direction quickly AGILITY: COORDINATION: Ability to perform complicated movements with ease Ability to use full range of movement around the joints of the body FLEXIBILITY: BALANCE: Ability to maintain the centre of mass over the base of support whilst stationary or when moving REACTION TIME: Ability to react at speed to a given stimulus/stimuli

  22. NOVICE & ELITE PERFORMANCE Top level performers perform skills with… • A consistently high level • An efficient use of energy • Minimum outlay of time • An ease in adapting skills to suit situation

  23. LEARNING SKILLS • Practice • Can be trail & error • Guidance • Copying • Watching others • Can be role models

  24. TYPES OF PRACTICE • WHOLE • Presentation of new skill in its entirety • Teach the skill in its complete form • PART • Breaking down of a skill - practise individual components • Parts then assembled into the whole • VARIABLE • Practice open skills in varying conditions • Matches game situations

  25. GUIDANCE • VISUAL • Often a demonstration • Learner develops a mental image • Visual feedback on performers own actions • VERBAL • Used to describe actions • More effective with advanced learners • Short phrases e.g. bend knees, stretch fingers • MANUAL OR MECHANICAL • Provides kinaesthetic awareness • Physical support for the performer • Response of the performer being directed physically

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