1 / 67

Multi Camera Basics Theory

Multi Camera Basics Theory. Missions Fest 2008. Plenary Sessions. Plenary Sessions. Plenary Sessions. Interviews. Worship and Music. Course Outline Class 1 THEORY Class 2 HANDS-ON. Class 1 Picture composition and terminology Technical Aspects

Télécharger la présentation

Multi Camera Basics Theory

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Multi CameraBasicsTheory

  2. Missions Fest 2008

  3. Plenary Sessions

  4. Plenary Sessions

  5. Plenary Sessions

  6. Interviews

  7. Worship and Music

  8. Course OutlineClass 1 THEORY Class 2 HANDS-ON Class 1 • Picture composition and terminology • Technical Aspects Picture and signal assessment Switcher basics and operation • Production Aspects Directing 101 Production Issues Class 2 • Hands-on operation with personnel rotation through various equipment stations while practicing 3 short 5 minute productions

  9. Picture Composition • Action Safe and Title Safe Areas • Field or angle of view • Content identification • Framing

  10. Action Safe & Title Safe Areas

  11. Field or Angle of View Identification • E.L.S. • Extreme long shot • Establishing shot • L.S. or W.S. • Long or wide shot • Area of action

  12. Field or Angle of View Identification • M.L.S. • Medium long shot • Head to mid leg • M.S. • Medium shot • Head to waist shot

  13. Field or Angle of View Identification • M.C.U. • Medium Close-up • Head and shoulders • Close-up • E.C.U. • Extreme Close-up

  14. Content Identification • 1 Shot • 2 Shot • 3 Shot

  15. FramingGood framing is the responsibility of the camera person • Headroom • Vertical framing • Horizontal framing • Frame cutting points • Position of subjects and objects

  16. Headroom • Defined as the amount of picture between to the top of the subject’s head and the top of frame • Subject’s eyes placed at approx 1/2 to 2/3 up from bottom

  17. Vertical Framing • Avoid too much or too little headroom • Place eyes at 1/2 to 2/3 up from bottom

  18. Horizontal Framing • Place people in the frame with adequate looking room • Place objects in slightly off vertical or horizontal axis

  19. Frame Cutting Points Correct Incorrect • Frame people at intermediate points between joints • Avoid framing at the natural joints

  20. Positioning of Subjects and Objects • Avoid straight line arrangements • Place objects in a triangular grouping • Place subject in a setting where there are objects in the foreground, middle ground and background

  21. Technical AspectsWhat are some of them? • Is the picture quality good and matched? • Is the audio quality clear and at a good level? • Is the lighting even, sufficient and color balanced? • Does camera placement work with the set design and action? • Ultimately, there are trade offs in many areas.

  22. Can you believe what you are seeing? Check and adjust all monitors with good video signal -e.g. color bars (from switcher or camera) • Output picture monitor should be the guide

  23. Matching Cameras • Camera video levels should match • White levels • Black levels • Color balance • Chroma levels

  24. Tools: Waveform monitor Waveform monitor displays luminance levels 100 60 20 0

  25. Tools: Waveform monitor Faces properly exposed fall between 50 and 80 units

  26. Tools: Vectorscope Vectorscope displays chroma phase and intensity

  27. Tools: Vectorscope Vectorscope displays chroma phase and intensity

  28. Tools: Proc Amp (processing amplifier) • 1st: Color balance camera and set iris and gain • 2nd: Use Proc Amp

  29. Tools: Switcher wipe • Check picture color balance,levels and timing with a switcher wipe between sources.

  30. Video Switchers

  31. Switcher • Routes signals to aux, preview & output busses • Switching multiple input sources on busses: -cameras, VTRs, computer graphics, etc • Transitions: -cuts, dissolves, fades, wipes, DVEs -digital video effects • Keying: luminance key, linear key, and chroma key,

  32. Video Flow Chart

  33. VT4 Video Switcher

  34. VT4 Components Switcher Input Busses • Key Bus  • Main Bus  • Preview Bus 

  35. VT4 Components Background transition and key control Down Stream Keyer (DSK) BG Fader Bar Auto Transition Effects for BG

  36. Luminance Key Key source Fill source Composite • Cut/Key source: the white image • Fill source: image that fills the cut source shape

  37. Linear Key • Alpha channel is one way to make graphics with variations of transparency Composite CG graphic with alpha channel

  38. Chroma Key • Green background image has been cut and replaced. • Blue or green usually chosen as BG colour. Key source Composite Fill source

  39. Production Aspects • Directing 101 • Production: general concerns • Production meetings • Pre-production • Roles and responsibilities • Showtime

  40. Directing 101 Choice of Camera • Cameras placed left to right: Cam 1, Cam 2, Cam 3 • Cameras truck, dolly, pedestal, zoom to get alternate shots

  41. Directing 101Choice of Objective or Subjective Camera Cam 1 Partially subjective shot Cam 1 Subjective shot Cam 2 Objective shots

  42. Directing 101 Choice of Field (Angle) of View Cam 1 Over the shoulder (OTS) Cam 1 Close-up (CU) Cam 1 Extreme close-up (ECU) -very dramatic Cam 2 - establishing shot -2 shot -profile shot

  43. Sample Interview at Missions Fest

  44. Directing 101 When and when not to cut • Cut on action. During, not before or after. • Don’t cut from a moving image a stationary one. Moving to moving OK. • Don’t over cut. • Cut on motivation • Don’t cut to identical shots • Don’t cut to mismatched shots • Don’t cut across the axis of action

  45. Directing 101 Mismatched Shots • Cutting from Cam 1 to Cam 3 causes subject B to jump to the opposite side of the screen. • Insert Cam 2 shot in between Cam 1 and Cam 3

  46. Directing 101 Mismatched Shots

  47. Directing 101 Axis of Action • An imaginary line of action or line of conversation

  48. Directing 101 Axis of Action & Placement of Cameras • Cameras to be placed on one side of the line to avoid reversed shots • As direction of action reverses, viewers become disoriented and confused

  49. Directing 101 Choice of Transition • Take or cut: Used when action is continuous in time and place. Cuts must be motivated. For music, cuts must be determined by the pace of music. • Dissolve or mix: Used for a minor discontinuity in time or place. Used to smoothly join different actions. • Fade up or down to black: Indicates a major discontinuity in time or place. Indicates a start or end in segment or program. • DVE - Digital Video Effect: Used for special effects: “page turns” to and from graphics. Not for use with people. Too often over used.

More Related