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Learn to build a ray tracer in Java that creates a virtual scene with objects, lights, and a camera. This project guides you through computing an image from the camera's point of view, tracing a line from the eye through the lens to determine where it hits an object. The implementation includes a straightforward example of shadows and reflections. This task varies in difficulty from easy to hard, making it suitable for beginners and advanced programmers. For supervision, contact Jenny Folkesson or Sune Keller; Computer Graphics students can reach Kim Steenstrup Petersen.
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Java Ray Tracer • Build a virtual scene with objects, lights and camera • Compute image from the camera point of view. • Make a line from the eye(image) through the lense(reference point) • Calculate where the line hits an object • Determine the color in the hit point and put the color in the image Simple example of shadows and reflections:
Java Ray Tracer • Difficulty: Easy to Hard. • Requirements: Basic Programming and/or Introduction to Multimedia Systems. • Supervisors: Jenny Folkesson (jenny@itu.dk), Sune Keller (sunebio@itu.dk). • Computer Graphics students contact Kim Steenstrup Petersen (kimstp@itu.dk).