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The Past, Present & Future of Computer Game Development

Explore the history and future of computer game development, from early classics like "Tennis for Two" and "Spacewar" to the monumental rise of mobile and home gaming. Discover the exponential growth of the industry, demonstrating a leap from $500 in 1973 to over $20 billion in 2005. With insights into gaming's cyclical nature, major releases like Halo and GTA, and trends shaping the market, we evaluate misconceptions and consider future directions for the gaming industry. Join industry veteran Nick Burton in this comprehensive overview.

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The Past, Present & Future of Computer Game Development

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  1. The Past, Present & Future of Computer Game Development Nick Burton RARE

  2. In the beginning.

  3. 1958 - Tennis for Two

  4. 1961 - Spacewar

  5. 1971 – Computer Space

  6. 1972 – Magnavox Odyssey

  7. Late 1972 – Pong

  8. The rise and fall of arcades. The rise of mobile gaming. The rise of home gaming.

  9. Today, right now, this minute?

  10. 30+ Years of growth! $3.2 million from $500, 1973 $4.7 billion in 1997 $20+ billion in 2005 19% year on year growth. Shift from arcade gaming. Halo = Big, GTA = Bigger! The big boys.

  11. The Industry Model. Investment & Banks. Trends & Consolidation. Games ≠ TV, Music or Film

  12. The Industry is cyclical.

  13. Getting a game to market.

  14. Misconceptions.

  15. The Future?

  16. Questions? nburton@microsoft.com www.rareware.com

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