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Recharging My Batteries: GDC 2011

Recharging My Batteries: GDC 2011. A Lightning Talk By Shawn Patton. Day 1 : Wednesday : 9am Keynote : Nintendo. Grade: B. Day 1 : Wednesday : 10:30am Clint Hocking : Dynamics B-. Day 1 : Wednesday : 12am Microtalks B

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Recharging My Batteries: GDC 2011

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  1. Recharging My Batteries: GDC 2011 A Lightning TalkBy Shawn Patton

  2. Day 1 : Wednesday : 9am Keynote : Nintendo Grade: B Day 1 : Wednesday : 10:30am Clint Hocking : Dynamics B- Day 1 : Wednesday : 12am Microtalks B Jason Rohrer : We need to flesh out challenge in games Asi Burak: We need games to expand, to change Everyone: Games can do more! Day 1 : Wednesday : No more lunch break?! WTF??!

  3. Day 1 : Wednesday : 1:30pm Forensic Debugging : Elan Ruskin A Talk for everyone, (well, not artists) Well presented.Discussion of cool Ways to use Core Dump information to Debug crashes in Release code. Day 1 : Wednesday : 3pm Failure Workshop A- Cool indies can fail too! Day 1 : Wednesday : 4:30pm Pac Man Post Mortem B-

  4. Day 2 : Thursday : 9am Scott Crabtree : Brain on Game Development A++ - Multi-tasking lowers IQ as much as 3 times as much for males vs. females… • Happiness boosts quality of work • Right amount of stress is key • ... Just go watch the talk, it’s excellent.

  5. Day 2 : Thursday : 10:30am Valve Bio Feedback B- • Day 2 : Thursday : 12pm Game Developers Rant A- • Lots of impassioned speakers, felt inspiring then, • Can’t remember why I gave so high a grade… • Day 2 : Thursday : 1:30 Experimental Gameplay • Workshop A+ • Hanford Lemoore’s Maquette • Jason Rohrer’s Inside a Star-Filled Sky • Agustin Perez Fernendez’s Mantra

  6. Day 3 : Friday : 9:30am Stone Librande : 15 Games in 15 Years A+ I have a design crush on Stone… His One Page Design talk Was awesome a couple years Ago… This talk was about board Games he’s made for his kids over the years…

  7. Day 3 : Friday : 11am Maniac Mansion : Ron Gilbert A- Day 3 : Friday : 12pm Game Design Challenge A- Jason Rohrer kicked ass with Chain World Jia ignited the internets… Day 3 : Friday : 2pm What Can Video Games Learn From CCGs : Skaff Elias A+ (Hugely useful for current project) Day 3 : Friday : 3:30pm Bungling Bay : Will Wright A Kept space minute under control Interesting to hear his early design ideas

  8. Recap : GDC 2011 • 5 days • 2 business meetings • 15 talks • 5 parties • ~22 hours of sleep • Flew back with ETCers on red eye… Creative Energy… …Full!

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