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This chapter explores the fundamental aspects of sound waves, including their nature as compressions and expansions in air and their behavior as longitudinal waves. We dive into the speed of sound through various media, highlighting how temperature and medium rigidity influence it. Human hearing range and the effects of pitch and loudness on sound perception are discussed. Additionally, we examine beats created by two slightly different frequencies and introduce the Doppler Effect, explaining how sound frequency alters with the motion of the source.
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Chapter 14 Sound
14.1 – Sound Waves & Beats • Sound Waves travel as compressions & expansions • Alternating regions of compressed and expanded air • These regions move away from source as longitudinal wave
Speed of sound • Same for all frequencies • Remember v=fλ …. And v only depends on medium, not f
Speed of Sound • Normal atmospheric pressure and temperature speed of sound is 343 m/s. • Speed of sound is determined by properties of medium that it travels through • Speed of sound increases with temperature • More rigid/stiff an object is… the faster sound will travel through it • Steel – 5960 m/s • Plastic – 2680 m/s • Fresh Water @ 20° C – 1482 m/s • Air – 340 m/s
Lightning/Thunder • Use speed of sound to calculate how far lightning is away from you
Human Hearing • The pitch of a sound is simply the frequency of the sound wave • Higher frequency, higher the pitch • Humans can typically hear pitches ranging from 20 Hz (infrasonic) to 20,000 Hz (ultrasonic), but that range diminishes as you age… typically at the high end • Loudness of a sound is affected only by amplitude
Beats • Two tones of slightly different frequency are sounded together. This produces a fluctuation in the loudness of combined sounds. • Amount of beats per second is equal to the difference in frequencies. • Fbeat = |f1-f2| • Two tuning forks…. One 340 Hz another 310 Hz are sounded together. Beats will occur at a frequency of 30 Hz
14.2 Standing Sound Waves • Guitar strings, flute • Blowing air across the open end of a bottle • In general a standing wave in a bottle has a node at bottom and antinode at the top
Harmonics for pipe open at one end • First Harmonic w node at bottom and antinode at top would be ¼ of a wavelength fitting in the bottle • So λ= ¼ L and f1 = v/4L • In general,
Harmonics for pipes open at both ends • Must have antinode at each open end
14.3 – The Doppler Effect • The frequency of a sound wave will change do to the perceived motion of the sound source • Waves bunched when approaching (high F, low λ) • Waves spread out when receding (low F, high λ)
Doppler Effect • Waves From an object that is approaching have short wavelength, which means they have a higher freq. And a higher pitch • waves coming from an object that is moving away from you have a longer wavelength and therefore a lower freq, and lower pitch • Cars approaching and leaving
Bow shock/sonic Boom • Sometimes the source of a wave can travel faster than the waves it is creating • http://www.youtube.com/watch?v=6o0zmafxTmE&safe=active • Can be easily seen with a speed boat • http://www.youtube.com/watch?v=2Sv4o4Kktm4&safe=active • Sonic boom created when a object or plane breaks through the sound barrier
Human Perception of Sound • Loudness is determined by Intensity
Doubling loudness corresponds to increasing the intensity by a factor of 10. • 2x as loud means a 10 dB increase in Intensity