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CHESS

CHESS. INDUCTION COURSE FORNEWLY APPOINTED PET’S 2010-11 PRESENTATION BY TANDEL NILESH M.(LIBRARIRAN) JAWAHAR NAVODAYA VIDYALAYA, SABARKANTHA ( GUJARAT). INTRODUCTION.

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CHESS

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  1. CHESS INDUCTION COURSE FORNEWLY APPOINTED PET’S 2010-11 PRESENTATION BY TANDEL NILESH M.(LIBRARIRAN) JAWAHAR NAVODAYA VIDYALAYA, SABARKANTHA ( GUJARAT)

  2. INTRODUCTION • CHESS GAME MOST POPULAR BOARD GAME IN THE UNIVERSE. CHESS HAS HALPED PLAYERS IN DEVELOPING LOGICAL, METHODICAL NAD CONSEQUENTIAL THINKING PROCESS. WHICH ISUSEFULL IN OTHER SHERES OF LIFE. CHESS IS NATURE OF THE GAME NOT PHYSICALLY ONLY TWO PERSON START TO THE GAME.

  3. CHESSBOARD • BOARD 8X8 SQUERES = 64 SQURES • COLOUR = WHITE AND BLACK • TOTAL 32 CHESSMEN • EACH SIDE 16 CHESSMEN OR PIECES.

  4. CHESSMEN • TYPE OF CHESSMEN • KING -2 • QUEEN -2 • ROOK -4 • BISHOP -4 • KNIGHT -4 • PAWN -16

  5. ARRANGE THE CHESSMEN • THE PICES ARE SET UP IN THE FIRST ROW • THE PAWNS ARE SET UP IN THE SECOND ROW. • EACH OF ROOKS WILL CORNOR SQUERS. • EACH OF KNIGHTS WILL SQUERE NEXT TO THE ROOK. • EACH OF THE BISHOPS WILL SQUERS NEXT TO THE BISHOP. • THE WHITE QUEEN WILL WHITE BLOCK & BLACK QUEEN WILL BLACK BLOCK. • WHITE KING SET BLACK COLOR & BLACK KING SET WHITE COLOR.

  6. CHESSBOARD

  7. AREA

  8. ALGEBRAIC NOTATION

  9. ALGEBRAIC NOTATION • THE PIECES ARE REPRESENTED BY THEIR FIRST LETTER. • KING -K • QUEEN -Q • ROOK -R • BISHOP -B • KNIGHT -N**

  10. ROOK

  11. ROOK

  12. KNIGHT

  13. KNIGHT

  14. BISHOP

  15. BISHOP

  16. QUEEN

  17. QUEEN

  18. KING MOVE

  19. KING

  20. PAWN

  21. PAWN

  22. SHORT CASTLING

  23. LONG CASTLING

  24. EN-PASSANT

  25. EN-PASSANT

  26. STALEMATE

  27. STALEMATE

  28. CHECKMATE

  29. CHECKMATE

  30. CHECKMATE

  31. CHECKMATE

  32. RULES FOR MOVING & CAPTURING • MOVING “ PASS” • PLAYER NOT ALLOWED TWO MOVES. • CAPTURING: • CAPTURING IS ALWAYS OPTIONAL AND NOT COMPULSORY. • CAPTURING PIECES REMOVED FROM THE BOARD.

  33. PAWN’S SPECIAL POWER- PROMOTION: • PAWN REACHES THE END OF THE CHESSBOARD IT CAN TRASFORM QUEEN, ROOK, BISHOP OR KNIGHT OF THE SAME COLOUR. ALSO IT IS POSSIBLE TO HAVE NINE QUEENS.

  34. CHESS NOTATIONS • LEARN CHESS NOTATION • DEVELOP A HABIT TO WRIT DOWN YOUR GAME AS NEATLY AND CORRECTLY. • FIND OUT YOU CAN YOUR STRONG & WEAK POINTS. • HEL GOOD CHESS PLAYER.

  35. RELATIVE VALUE OF THE CHESSMEN • QUEEN -9 POINTS • ROOK -5 POINTS • BISHOP -3 POINTS • KNIGHT -3 POINTS • PAWN -1 POINTS

  36. TOUCH AND MOVE • FIRST PIECE TOUCH THAT CAN BE MOVE. • CAPTURE THE FIRST PIECE TOUCHED CAN BE CAPTURED. • GOOD HABIT TO MAKE ONE HAND ONLY.

  37. HOW A GAME IS WON • YOU HAVE CHECKMETED YOUR OPPONENT. • DECLAIRED RESIGNED OPPONENT. • TIME OUT.

  38. HOW A GAME IS DRAWN • PLAYER ON MOVE HAS NO LEGAL MOVE AND KING IS NOT THE CHECK “ STALEMATE” • THREE TIME SAME POSSITIONS. • FIFTY MOVE RULE. • MITUAL- TWO PLAYER DRAW OFFER.

  39. CHESS SYMBOLS • + - CHECK • X - CAPTURE • ! -A VERY GOOD MOVE. • ? - MISTAKE • # -CHECKMATE • !! - EXCELLENT MOVE • ?? -BLUNDER.

  40. CHESSWEBSITE • WWW.FIDE.COM • WWW.CHESSHERE.COM

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