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Join our real-time team led by Laura Dragoi to develop a cutting-edge 2D physics engine for Android games. Utilizing Chipmunk and Box2D libraries, we provide functionality like Particle Physics, Contact Physics, and more. Our project aims to bridge the gap in the market with a focus on the game industry. Team members include Diana Cojocea, Sorin Vultureanu, Anca Vamanu, and Andreea Lucau, with Marius Sandu-Popa taking the lead. Take part in the competition and explore the project page for details.
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Physics Engine Marius Sandu-Popa
Project Description • 2D physics engine • Android platform • Real-time
Team • Laura Dragoi (manager) • Diana Cojocea (tester) • Sorin Vultureanu (tester) • Anca Vamanu (developer) • Andreea Lucau (developer) • Sandu-Popa Marius (takes the credit developer)
Competition • Chipmunk • Box2D • Disadvantage: • only ports for Android (not a native implementation)
Client • Target: game industry • Generic client (at this stage): • Game Developer
Functionality • Particle Physics • Laws of motion • Forces and Impulses • Contact Physics • Collision detection/resolution • Real-time behavior • Simple and intuitive API
Development Tools • Android SDK • Android NDK (optimizations) • Sensor Simulator • Game Physics Engine Development (book) by Ian Millington
Project Page • http://koala.cs.pub.ro/redmine/projects/show/ape