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Physics Engine

Physics Engine. Marius Sandu-Popa. Project Description. 2D physics engine Android platform Real-time. Team. Laura Dragoi (manager) Diana Cojocea (tester) Sorin Vultureanu (tester) Anca Vamanu (developer) Andreea Lucau (developer)

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Physics Engine

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  1. Physics Engine Marius Sandu-Popa

  2. Project Description • 2D physics engine • Android platform • Real-time

  3. Team • Laura Dragoi (manager) • Diana Cojocea (tester) • Sorin Vultureanu (tester) • Anca Vamanu (developer) • Andreea Lucau (developer) • Sandu-Popa Marius (takes the credit developer)

  4. Competition • Chipmunk • Box2D • Disadvantage: • only ports for Android (not a native implementation)

  5. Client • Target: game industry • Generic client (at this stage): • Game Developer

  6. Functionality • Particle Physics • Laws of motion • Forces and Impulses • Contact Physics • Collision detection/resolution • Real-time behavior • Simple and intuitive API

  7. Development Tools • Android SDK • Android NDK (optimizations) • Sensor Simulator • Game Physics Engine Development (book) by Ian Millington

  8. ?

  9. Project Page • http://koala.cs.pub.ro/redmine/projects/show/ape

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