60 likes | 183 Vues
Dive into the functionalities of Wim van Aarle's advanced GFX engine, focusing on wireframe rendering in both parallel and perspective views. Explore key features like BackFace Culling, various transformation matrices, and handling Moff files. This guide covers creating dynamic environments, implementing camera rotations around objects, and setting manual options. Discover tips for enhancing animation, such as rail systems in wireframe mode with and without BackFace Culling, while mastering viewing matrices and understanding engine modules for optimal output.
E N D
= Engine = Wim van Aarle Computer GFX: praktijk
specificaties • Wireframe in parallel en perspectief • BackFace Culling • ViewingMatrix met vectoren
Overzicht modules EngineTest.Mod - 1 moff inlezen en weergeven EngineSet.Mod - Manueel opties instellen EngineTest2.Mod - 1 moff inlezen en camera er rond laten draaien Output • Engine.Mod • Wereld tekenen • bfc • opties • MoffParser.Mod • Moff files inlezen • transformaties • Transform.Mod • Transformatiematrices • Viewingmatrix Animation.Mod - Treintjes laten rijden
Animatiemodule • Parallel projectie • Met BFC • Kiest zelf het camerastandpunt aan de hand van het aantal stations