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“Shorthand Communication” in Online Gaming

“Shorthand Communication” in Online Gaming. Discussing the ways language and communication have changed within the domains of League of Legends and Warcraft III. Purpose and Intent. The purpose of this domain is to discuss and examine shorthand communication in online gaming .

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“Shorthand Communication” in Online Gaming

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  1. “Shorthand Communication” in Online Gaming Discussing the ways language and communication have changed within the domains of League of Legends and Warcraft III

  2. Purpose and Intent • The purpose of this domain is to discuss and examine shorthand communication in online gaming. • I will explain how certain recognizable abbreviations/commands can be recognized, interpreted, and utilized to enhance the game play of individual gamers. • Written communication • Pings and warnings • Abbreviations

  3. Methodology • Using my essay for project 1 as a guide, I will be creating short videos which highlight communication between online gamers. • League of Legends • Warcraft III: The Frozen Throne • I will film game-play in the games listed above and then create a voice-over track which explains my how I interpreted types of communication and my observations on how my allies and enemies have done the same.

  4. Storyboard / Layout League of Legends • Three 5v5 Games • Discuss Pings, Hero Selection, Lane Calles, and how these forms of communication enhance the experience of the player. Warcraft III • Two 4v4 Games • Initial strategy (examines abbreviations and inferences based on one’s literacy of the game mechanics). Also discusses pings and miscommunication.

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