1 / 20

GAME SENSE COACHING & DECISION-MAKING

GAME SENSE COACHING & DECISION-MAKING. UNIT 2 VCE PE (2012). RAY BREED (HIGH PERFORMANCE COACH) Rayzor Edge Sports ( www.rayzoredgesports.com.au ) Email: raybreed5@gmail.com. GAME SENSE COACHING & DECISION-MAKING. UNIT 2 VCE PE (2012). Exerpts from t he book: Breed & Spittle (2011):

herman
Télécharger la présentation

GAME SENSE COACHING & DECISION-MAKING

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. GAME SENSE COACHING & DECISION-MAKING UNIT 2 VCE PE (2012) RAY BREED (HIGH PERFORMANCE COACH) Rayzor Edge Sports (www.rayzoredgesports.com.au) Email: raybreed5@gmail.com

  2. GAME SENSE COACHING & DECISION-MAKING UNIT 2 VCE PE (2012) Exerpts from the book: Breed & Spittle (2011): “Developing Game Sense through Tactical Learning – a resource for teachers and coaches”. Cambridge University Press (copy link below in to browser) http://www.cambridge.edu.au/education/teacher/title.php?s=secondary&n=Title&a=viewTitle&bid=300893#.UJoCL80UKKY RAY BREED (HIGH PERFORMANCE COACH) Rayzor Edge Sports (www.rayzoredgesports.com.au) Email: raybreed5@gmail.com

  3. TEAM SPORTS GREAT COACHES GREAT PLAYERS • Can you name the coaches and players above? • What do all of their sports have in common? (think ‘tactics’)

  4. GAME SENSE • TGFU (UK) or “Tactical” approach • Teaching/coaching that uses games to develop tactical/strategic thinking • Modification for exaggeration • Technique + Pressure = Skill Caption: Teaching Games for Understanding (TGfU): The Curriculum Model (Bunker & Thorpe, 1982) (From: Bunker, D., &Thorpe, R. (1986). Is there a need to reflect on our games teaching? In R. Thorpe, D. Bunker, & L.Almond (Eds.), Rethinking games teaching (pp. 30). Loughborough, UK: Loughborough University of Technology.)

  5. Skill Technical skill = + Tactical skill + Pressure What is ‘skill’? • Features of Game Sense drills: • ‘Open’ skill drills (repetition of a skill in variable situations) • Implicit learning • Questioning • Repetition of tactical scenarios • Variable conditions “Great players are NOT born – they are developed through practice and hard work!” (Jordan)

  6. DM involves: • TACTICAL KNOWLEDGE: What to do if…..? (game understanding/rules/team plans/probabilities) • READING PLAY: Pattern recognition/movement cues The DM process: 1. SCANNING INSTRUCTION VS “INATTENTIONAL BLINDNESS” 2. PERCEPTION 3. ATTENTION 4. RESPONSE SELECTION 5. SKILL EXECUTION

  7. Training involves 3 main areas of improvement: • Eg. Kick to adv, cont marking, set shots • High reps/low pressure • Explicit & implicit • Indiv/small-sided drill (1) Technical skill • Improve DM • Skill eff under pressure • EG: ‘Game Sense’! • High reps/pressure • Implicit/variable • Small-sided games (2) Tactical skill** • Framework within decisions are made • Team plays/structures • EG: ‘Game Plan’! • Low reps/pressure • Large-sided games • Explicit & implicit • Structured scenarios (3) Style of play IMPLICIT: learning through experience without direct instruction EXPLICIT: learning through direct instruction

  8. Why implicit game-based training? • Elite players have better DM skills • “Open” skilled game i.e., techniques executed in variety of situations • Well-rehearsed techniques can break down under fatigue & pressure • Research strongly supports implicit training is more effective in transferring to performance than explicit (structured drills) methods • Implicit games are more durable in terms of player learning Features of implicit game-based training: • Player-centred – coaches guide/facilitate players to explore options • Coach asks questions • Emphasis on DM in tactical situations that can occur in a match • Implicit learning – learn sub-consciously/‘learning from mistakes’ • Indirect learning through problem solving The Coach is a FACILITATOR

  9. How does Game Sense work? • Techniques (movement patterns) can break down in competitive situations with ‘distractions’ • Practicing with variety of scenarios can improve attention to only ‘relevant’ cues • Improve DM skills through ‘experience’ i.e., learning from good and poor decisions • Repetition – small-sided games • DM becomes automatic (sub-conscious) • ‘Need to make mistakes to learn!’ “A poor performance is not failure, it is feedback!”

  10. COACHING GAME SENSE GUIDELINES FOR DEVELOPING GAMES/TRAINING • Aim or theme (expected outcomes?) • Small-sided (2-6) • Replicate typical scenarios • Length – time for repetition • Main rules & area • Variations of game • Prepare questions • Block or Random/variable practice?

  11. COACHING GAME SENSE GUIDELINES FOR TEACHING THE GAME • (Explain purpose) • Brief explanation of rules/limitations • Let game ‘play’ & observe (evaluate) • Is it working? Modifications? • Vary pressure/difficulty • Ask individual questions during game • Teachable Moments • Freeze play –‘walk through’ demo • Feedback on decisions • Turn FB into questions

  12. COACHING GAME SENSE QUESTIONING Coach’s role to assist players in solving tactical problems 4 concepts: • TIME – when should you…….? • SPACE – where should you…….? • RISK – which option…….? • EXECUTION – how should you……? Use open-ended questions Turn feedback into questions: when, what, where, why, how?

  13. COACHING GAME SENSE CONSTRAINTS-LED APPROACH • Level of pressure/tackling • Size/shape of area • No of players (def/att)/size of teams • Rules • Time in possession • Method of scoring/points eg. 3 pt • Positions/zones

  14. COACHING GAME SENSE PRESENTING GAMES: To develop strategy we can: • Stay in A or D role for time of no. of turns • Give one gp a task • Set scenarios • Observation • Experienced v inexperienced

  15. COACHING GAME SENSE EVALUATING THE GAME • Did game address aims? • Could game be modified? • Sufficient repetition of skills? • Player involvement maximised? • Game progressions?

  16. PART 2: GAME SENSE IN ACTION SMALL GROUP PEER COACHING • 3 Teams of 6-8 • You will have 3 roles throughout the session: • Player within a team • Observation of opposition team tactics • Observation of coaching strategies/styles • Play 3-4 games: • 2 teams play • 1 team observes opposition and coaching methods eg. questioning, feedback, changing game constraints

  17. PART 2: GAME SENSE IN ACTION SMALL GROUP PEER COACHING Teacher to select from the following games (play each game for 20-30 minutes) using a variety of balls/rules. • Warm-up game – 2v1 tag (variation 4v2 tag) • 2v1 Gauntlet (variation 3v2 gauntlet) • Team tag • Prison Break NB: see Breed & Spittle (2011) book for game descriptions

More Related