User Interface Evaluation. Usability Testing Methods. Usability Testing Methods. Conduct experiments to find specific information about a design and/or product. Basis comes from experimental psychology. Uses statistical data methods Quantitative and Qualitative. Usability Testing Methods.
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation
Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement.Téléchargez la présentation en cliquant sur ce lien.Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.
Usability Testing Methods • Conduct experiments to find specific information about a design and/or product. • Basis comes from experimental psychology. • Uses statistical data methods • Quantitative and Qualitative
Usability Testing Methods • During usability testing, users work on specific tasks using the interface/product and evaluators use the results to evaluate and modify the interface/product. • Widely used in practice, but not appropriately used. • Often abused by developers that consider themselves to be usability experts. • Can be very expensive and time consuming.
Performance Measurement • Usability Issues Covered • Effectiveness: Yes • Efficiency: Yes • Satisfaction: No • Quantitative Data is collected. • Can NOT be conducted remotely. • Can be used on any system.
Performance Measurement • What is it? • Used to collect quantitative data. • Typically, you will be looking for benchmark data. • Objectives MUST be quantifiable • 75% of users shall be able to complete the basic task in less than 30 minutes.
Performance Measurement • How can I do it? • Define the goals that you expect users to perform
Performance Measurement • How can I do it? • Quantify the goals • The time users take to complete a specific task. • The Ratio between successful interactions and errors. • The time spent recovering from errors. • The number of user errors. • The number of commands or other features that were never used by the user. • The number of system features the user can remember during a debriefing after the test. • The proportion of users who say that they would prefer using the system over some specified competitor.
Performance Measurement • How can I do it? • Get participants for the experiments • Conduct very controlled experiments • All variables must remain consistent across users
Thinking-aloud Protocol • Usability Issues Covered • Effectiveness: Yes • Efficiency: No • Satisfaction: Yes • Quantitative Data is NOT collected. • Can NOT be conducted remotely. • Can be used on any system.
Thinking-aloud Protocol • What is it? • Technique where the participant is asked to vocalize his or her thoughts, feelings, and opinions while interacting with the product. .
Thinking-aloud Protocol • How can I do it? • Select the participants, who will be involved? • Select the tasks and design scenarios. • Ask the participant to perform a task using the software.
Thinking-aloud Protocol • How can I do it? • During the task, ask the user to vocalize • Thoughts, opinions, feelings, etc. • http://www.cs.umd.edu/~zzj/ThinkAlo.htm
Thinking-aloud Protocol • Problem With Thinking-Aloud Protocol • Cognitive Overload • Can you walk & chew gum at the same time? • Asking the participants to do too much.
Question-asking Protocol • Usability Issues Covered • Effectiveness: Yes • Efficiency: No • Satisfaction: Yes • Quantitative Data is NOT collected. • Can NOT be conducted remotely. • Can be used on any system.
Question-asking Protocol • What is it? • Similar to Thinking-aloud protocol. • Instead of participant saying what they are thinking, the evaluator prompts the participant with questions while using the system.
Question-asking Protocol • How can I do it? • Select the participants, who will be involved? • Select the tasks and design scenarios. • Ask the participant to perform a task using the software.
Question-asking Protocol • How can I do it? • During the task, ask the user to questions about the product • Thoughts, opinions, feelings, etc. • http://www.cs.umd.edu/~zzj/Question.htm
Question-asking Protocol • Problem With Thinking-Aloud Protocol • Cognitive Overload++ • Can you walk, chew gum & talk at the same time? • Asking the participants to do too much. • Added pressure when the evaluator asks questions. • Can be frustrating on novice users.
Coaching Method • Usability Issues Covered • Effectiveness: Yes • Efficiency: No • Satisfaction: Yes • Quantitative Data is NOT collected. • Can NOT be conducted remotely. • Can be used on any system.
Coaching Method • What is it? • A system expert sits with the participant and acts as a coach. • Expert answers the participant’s questions. • The evaluator observes their interaction.
Coaching Method • How can I do it? • Select the participants, who will be involved? • Select the tasks and design scenarios. • Ask the participant to perform a task using the software in the presence of a coach/expert.
Coaching Method • How can I do it? • During the task, the user will ask the expert questions about the product • http://www.cs.umd.edu/~zzj/Coaching.htm
Coaching Method • Problem With Coaching Method • In reality, there will not be a coach present. • This is good for creating a coaching system, but not for evaluating the interface.
Co-Discovery Learning • Usability Issues Covered • Effectiveness: Yes • Efficiency: No • Satisfaction: Yes • Quantitative Data is NOT collected. • Can NOT be conducted remotely. • Can be used on any system.
Co-Discovery Learning • What is it? • Two test users attempt to perform tasks together while being observed. • They are to help each other in the same manner as they would if they were working together to accomplish a common goal using the product. • They are encouraged to explain what they are thinking about while working on the tasks. • Thinking Aloud, but more natural because of partner.
Co-Discovery Learning • How can I do it? • Select the participants, who will be involved? • Select the tasks and design scenarios. • Ask the participants to perform a task using the software.
Co-Discovery Learning • How can I do it? • During the task, the users will help each other and voice their thoughts by talking to each other. • http://www.cs.umd.edu/~zzj/Codiscov.htm
Co-Discovery Learning • Problem With Co-Discovery Learning • Neither is an expert • The blind leading the blind.
Teaching Method • Usability Issues Covered • Effectiveness: Yes • Efficiency: No • Satisfaction: Yes • Quantitative Data is NOT collected. • Can NOT be conducted remotely. • Can be used on any system.
Teaching Method • What is it? • You have 1 participant use the system. • Ask the participant to teach a new novice participant how to use the system.
Teaching Method • How can I do it? • Select the participants, who will be involved? • Select the tasks and design scenarios. • Ask the 1st participant to perform a task using the software. • Ask the 1st participant to teach a new participant.
Teaching Method • How can I do it? • Observe their interactions. • http://www.cs.umd.edu/~zzj/Teaching.htm
Teaching Method • Problem With Teaching Method • Neither is an expert • The blind leading the blind. • Possible to discover some interesting things about the learn-ability of your interfaces.
Retrospective Testing • Usability Issues Covered • Effectiveness: Yes • Efficiency: Yes • Satisfaction: Yes • Quantitative Data can be collected. • Can NOT be conducted remotely. • Can be used on any system.
Retrospective Testing • What is it? • A videotape of the session is observed by the usability expert and the participants.
Retrospective Testing • How can I do it? • Select the participants, who will be involved? • Select the tasks and design scenarios. • Use one of the usability testing methods that we have discussed. • Videotape the session.
Retrospective Testing • How can I do it? • Review the videotape with the users. • http://www.cs.umd.edu/~zzj/Retrospe.htm
Retrospective Testing • Problem With Retrospective Testing • Extremely time consuming!
Remote Testing • Usability Issues Covered • Effectiveness: Yes • Efficiency: Yes • Satisfaction: Yes • Quantitative Data can be collected. • Can be conducted remotely. • Can be used on any system.
Connexion au compte
Connectez-vous pour publier votre contenu sur SlideServe.