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This chapter delves into the fundamentals of kinematics, focusing on vectors and the quantities that define motion: displacement, velocity, acceleration, force, and momentum. Vectors are represented as arrows where length signifies magnitude and angle indicates direction. It discusses vector addition, emphasizing the importance of aligning vectors correctly and introduces the concept of vector components. Additionally, the chapter explores relative velocity, and projectile motion, highlighting the distinct X and Y motions, parabolic paths, and the influence of gravity on vertical acceleration.
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Chapter 3 2-D Kinematics
Vectors • Quantities described by a magnitude and a direction • Displacement, velocity, acceleration, force, momentum, etc. • Can be represented as an arrow • Length of the arrow = magnitude • Angle of the arrow = direction
Vector Addition • You cannot just add or subtract magnitudes, unless they are directly aligned or directly opposed • To add, draw them tip to tail • The total, “resultant,” vector is drawn from the very beginning to the very end
Vector components • Each vector can be treated as the hypotenuse of a right triangle • Every vector is the resultant of a horizontal and vertical component vector
Adding by components • Find components of all vectors • Rx = Ax + Bx + . . . • Ry = Ay + By + . . . • R2 = Rx2 + Ry2 • tan = Ry/Rx
Relative Velocity • All vectors are measured in reference to a particular place, called a ‘reference frame’
Projectile Motion • Falling through the air while moving horizontally • Constant velocity horizontally • Constant acceleration (-9.8 m/s2) vertically • Only consider moment just after launch to the moment just after landing • Projectiles follow parabolic paths
Projectile Motion • X and Y motions are completely separate • Time is a scalar, so it’s the same for both • Do kinematics separately for each x = vix = vfx = ax = 0 t = y = viy = vfy = ay = -9.8 m/s2 t =