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This chapter outlines the key stages of processing skills, emphasizing factors that influence skill performance, including environmental information quality, learning methods, and previous experiences. The stages comprise input, processing, output, and feedback. Input involves perceiving external and internal cues. Processing encompasses stimulus identification, response selection, and programming. Output refers to the movement response, while feedback evaluates performance effectiveness. This breakdown aids in improving skills through understanding how information is processed and feedback is utilized.
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CHAPTER 2 PROCESSING SKILLS
Stages of Processing Skill Information • Your skill performance is ultimately determined by: • Quality of environmental info you receive • How you learn the skill • The amount and type of previous experience you have had
Stages of processing a skill • Input / stimulus • Info and signals we receive about the skill • Processing • How the info is processed to make a decision • Output / movement • Our response to decision made • Feedback • Our evaluation and use of the info we receive about our performance • Copy table 2.3 page 40
Stage 1 - Input • Info gathered from external by body’s sensory system and from the internal from proprioceptors (muscles/tendons, joints/nerves) • Exteroceptive Information • Performer receives info from external environment • Sight / hearing / touch (Field placings / speed of pitch etc) • Proprioceptive Information • Performer receives info from within the body • Tension in muscles / joints etc… • Batter feels a good hit • Checkpoints – page 42
Stage 2 - Processing • Made up of 3 components • Stimulus identification (interprets and organises info) • Response Selection (makes decisions about info) • Response programming (coordinates movement response) • STIMULUS IDENTIFICATION • Signal detection • Process of identifying the cues gathered by the senses • Signal detection affected by: • Cue intensity (signal size – larger balls / contrasting colours) • Length / Time of cue: (serves in tennis – 200kmh vs 160kmh) • Noise (distraction) • Capability of senses (good peripheral vision etc…) • Of our 5 senses – the most important to affect your cue detection is sight, as most sports rely on visual cue detection • Checkpoints 1 – 4 Page 43
Stage 2 – Processing (cont) Selective attention • Process which directs our attention to a cue • Influenced by 3 areas: • Arousal level (degree to which you are ready to receive a cue – too relaxed / too nervous etc..) • Experience and Anticipation (ability to predict what is going to happen – not just a guess) • Quality of Instruction (learners will benefit from meaningful cues) Response Selection • Performer must decide on appropriate response • Process is easier for an advanced performer as similar info held in long term memory Response Programming • Motor response / skill is an automatic response to the cues being observed • Directly affected by reaction time • Checkpoints 1, 3 Page 46
Stage 2 – Processing (cont) Reaction Time • Following factors affect reaction time: • Age and Gender (Men faster – older slower) • Intensity of cue (louder / brighter = faster) • Number of choices (greater choices = great RT) • Probability of cue occurring (anticipating eg100m) • Presence / absence of warning signs • Starter – on your marks / get set • Successive cues • brain can only process one cue at a time Complete Lab Report Page 53
Stage 2 – Processing (cont) • The role of memory:– plays important part in storage / processing of info • 3 types of memory are: • Short term sensory store: limitless memory store – holds information for about 1 sec. • Short term memory: ‘working’ memory limited to between 5-9 items – held for up to 1 min • Long term memory: limitless store which holds relevant information for later use • Relevance and meaning of information: • More likely to remember info if you are interested / meaningful to you • Interference: noise etc. distracts you from remembering • Coding and Chunking: improves short term memory by combining individual pieces of info • Eg: 9435310839 – 94 35 31 08 39 • Rehearsal: practice info shortly after being told etc. • Checkpoints: Page 55 – Q2,3
Stage 3 - Output • During the output stage the neuromuscular system automatically carries out response started / coordinated by CNS • Movement time: • time b/w starting and completing response • Response time: • onset of cue to completion of movt. • Reaction time + Movement time
Stage 4 - Feedback • Info received by performers about their skill performance (positive and negative needed) • Main roles of feedback • Motivate • Reinforce • Change behaviour • Different forms of feedback: • Internal feedback • Info gained from inside the body (senses) • External feedback • Info from any external source – coach / video • Augmented feedback • Any additional info gained about movement • Knowledge of results (KR) – feedback from outcome (goal scored) • Knowledge of performance (KP) – feedback about movt characteristics • Eg golf swing – knowing head moved etc..
Stage 4 – Feedback (cont) • Factors that affect feedback • Stages of learning • Early stages - (KR) – simple not too much info • Intermediate / Advanced - (KP) – more detailed / technical info about timing and sequence of performance • Precision and Type of feedback • Needs to be precise, accurate and meaningful • Positive feedback is generally better than negative • Verbal, physical, written, video. • Effective Feedback – summarise table 2.2 Page 62 • Timing and Frequency of Feedback • Feedback can be used: • Before the movement (info retrieved from memory) • During the movement (concurrent feedback) • After the movement (terminal feedback)
Information Processing – Skilled Performer • A skilled performer: • Has greater ability to detect cues • Can filter out noise and anticipate necessary response • Can reduce reaction time through practice • Is less easily tricked • Seems to have almost automatic response • Can utilise internal / external feedback more effectively • Checkpoints Page 65 – Q1,2,3
Year 11 - Homework • Stage 3: Output • Define Movement Time and Response Time • Copy Figure 2.15 – Page 56 • Stage 4: Feedback • Read Pages 57-65 • What are the main roles of feedback? • Define: Internal, External, Augmented feedback • Define (KR) and (KP) • What are the factors that effect feedback? • Summarise the characteristics of a skilled performer. • Complete checkpoints Page 65 – Q1,2,3