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History of Computer Gaming

History of Computer Gaming. Matt Ormrod Mike Fleece Vin Kacerguis. The Beginning. 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann. Cathode Ray Tube Computer System used 8 vacuum tubes Game was not named (patent # 2 455 992) The game simulated a missile being fired at a certain target.

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History of Computer Gaming

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  1. History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis

  2. The Beginning • 1947- Thomas T. Goldsmith Jr. and Estle Ray Mann. • Cathode Ray Tube Computer • System used 8 vacuum tubes Game was not named (patent # 2 455 992) • The game simulated a missile being fired at a certain target.

  3. 1950’s • William Higinbotham created “tennis for two” • Controllers made of wood with a button and dial mounted on it • Player would use the button to hit the ball and use the dial to adjust the angle of the ball.

  4. 1960’s • Most Games were programmed at Universities. • MIT • University of Cambridge • “OXO” by A.S Douglas • MIT produced “Spacewar!” • 1966, Ralph Baer produced “Chase”.

  5. 1970’s • A.K.A- The Golden Age • Ralph Baer produced first prototype that connected to a television. • Magnavox Odyssey • 1972- Nolan Bushnell created Atari, which is renown for the game “Pong”. • Pong was released Xmas 1975

  6. 70’s continued • ‘71- Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield). • ’72 Greg Yob created “Hunt the Wumpus” • ’75 Daglow developed “Dungeon”, (version of Dungeon and Dragon) • Two largest type of systems at the time were: PLATO system, and DECUS software. • This is were most, if not all, games were programmed to.

  7. Computer Gaming in the 80’s And 90’s

  8. Games in the 80’s • Defender • 3D Monster Maze • SimCity • Tetris • Zork

  9. 3D Monster Maze • Developed by Malcolm Evans in 1981 • It was the first 3D game for a home computer • It had block graphics and low resolution • Fast paced and uses a first person view • The point of the game is to get through mazes while a T-rex chases you

  10. 3D Monster Maze Specs. • Had a graphical view, and was animated six frames per second • Only had the color capacities of black, white, and grey • Used box drawing graphics to make the maze look 3D • Used Z80 Machine code and Edge 2006 assembler to create random mazes

  11. Technology in the 80’s • In the beginning of the eighties, vector and raster graphics were used • Compared to now the technology was primitive • 000001 • 000001 • 000001 • 000001 • 000001 • 000001 • 100001 • 100001 • 011110

  12. Games in the 90’s • Alone in the Dark • Castle Wolfenstein • Dune II • Duke Nukem • Doom • StarCraft

  13. Doom • Developed in 1993 by id Software • Popular 1st-person shooting game • Five versions of Doom was released in the 90’s • In the game you are a space marine that fights demons • It had 3D graphics, stereo sound, and the program could be altered

  14. Doom Specs. • Doom was distributed as shareware • This allowed people to make their own customizations • It used network multiplayer gaming • 3D graphics, WADs, and planes

  15. Technology in the 80’s and 90’s • The Apple II • The Commodore 64 • Amiga • Sound Cards • MOS Technology • CD-ROMs • 3D Graphics • Web browsers plug-ins

  16. 21st Century Gaming

  17. Current Consoles Sega Dreamcast 1998-present: Japan 1999-2002: U.S., Europe Sony Play station 2 2000-present: Japan, U.S., Europe Xbox 360 (Microsoft) November 22, 2005-Present Atari Flashback 2 August 2005 Microsoft Xbox 2001-present: U.S., 2002-present: Europe, Japan Nintendo Game cube 2001-present: Japan, U.S., Europe

  18. Future Consoles Mattel HyperScan October 2006-Present Nintendo Wii November 19th 2006 (U.S. and Canada), December 2nd 2006 (Japan), December 7th/8th(Aus, Europe), December 9th (Spain) Evo Phase 1 (Envisions Computer Entertainment) October 20, 2006 Sony Play station 3 November 17, 2006 (U.S.) 2007(Australia,Europe)

  19. Handheld Game Consoles

  20. Handheld Game Consoles

  21. Handheld Game Consoles

  22. Handheld Game Consoles

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