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Game Mechanics Evaluation and Prototyping Process

This guide covers how to evaluate game mechanics to modify and tweak the prototype effectively through playtesting with randomizers. Learn to understand and enhance the gaming experience by making small changes.

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Game Mechanics Evaluation and Prototyping Process

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  1. Vocabulary #7

  2. antiseptic (adj) preventing infection or decay • anti = against

  3. cascade (v) pour; rush; fall

  4. deleterious (adj) harmful to health, well-being • de = down • let = little • ous= full of

  5. evanescent (adj) vanishing; fleeting • e(f/x) = out

  6. gainsay (v) to deny or contradict

  7. indulgent (adj) lenient; patient • in = in or not

  8. macerate (v) 1. to cause to become soft or separated into constituent elements by or as if by steeping in fluid; 2. to torment • ate = cause

  9. ostensible (adj) apparent; declared

  10. quiescent (adj) inactive; at rest

  11. saturnine (adj) heavy; grave; gloomy • ine = nature of

  12. trek (v) to make a journey

  13. welter (v) to roll about or wallow

  14. condition (n) factor affecting something (the game) • con = together • tion = act or state

  15. evaluate (v) to examine and judge something (the game) • e(f/x) = out • val = worth • ate = cause

  16. mechanics (n) how something (the game) works • ics = art

  17. modify (v) to make small changes to something • fy = make

  18. playtesting (v) attempting to play the game to determine strengths and weaknesses of the game, rules, etc.

  19. prototype (n) original used as a model • proto = first

  20. randomizer • (n) things that make the situation less predictable • ize = make

  21. tweak (v) to adjust something slightly

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