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‘n App a Day games for math and science education

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  1. ‘n App a Daygames for math and science education Utrecht, August 22, 2014 Vincent Jonker, Freudenthal Institute, Utrecht University

  2. Games for Math & Science • n app a day • Flow • Apps, Mini-games, serious games • Game Portals • Research • Central concepts • Sensor 'games' • Final remarks

  3. part 1 n app a day?

  4. Games • Application • Applet • App

  5. Application • Programming in Pascal

  6. Applet • www.rekenweb.nl / www.wisweb.nl • Digital Math Environment • written in java • (also in flash)

  7. App • Today everything is an app • 'Shall I app you?'

  8. Let's play

  9. Shooting balls

  10. This was a game? Why?/Why not?

  11. part 2 flow

  12. Flow

  13. http://www.fisme.science.uu.nl/en/wiki/index.php/Flow

  14. part 3 Apps, mini-games, serious gaming

  15. hardware • online on your pc • online on your phone • downloaded to your pc • downloaded to your phone • downloaded to your game console

  16. So much to choose

  17. Mini-games • casual games • maybe only 10 minutes of play • 'one screen'

  18. Hit the balloon / Throw dart http://www.fisme.science.uu.nl/toepassingen/28230/

  19. addition http://www.novelgames.com/en/spgames/mathlines/

  20. multiplication

  21. decimals/fractions http://mrnussbaum.com/deathdecimals/

  22. problem solving

  23. In the Netherlands we see Dutch publishers putting money into games for education

  24. Serious game • Mini-games • Massive multiplayer online games (MMO) • Epistemic games

  25. MMO • Radix Endeavor • http://education.mit.edu/projects/radix-endeavor

  26. Radix Endeavor

  27. Radix Endeavor • video • http://www.youtube.com/watch?feature=player_embedded&v=1pYr3R3BTVU

  28. Epistemic games • a game related to a real life situation • Land Science

  29. Land Science • Land Science is a virtual internship in which high school students assume the role of interns at a fictitious urban planning firm, Regional Design Associates. The primary task of interns at Regional Design Associates is to propose a rezoning plan for the city of Lowell that takes into account the demands of various community groups.

  30. These groups champion diverse causes, including housing, jobs, pollution control, wildlife protection, waste disposal, and others. • video • http://edgaps.org/gaps/projects/land-science/

  31. Shaffer, D. W. (2006). How computer games help children learn. New York: Palgrave Macmillan. • Hatfield, D., Sowatzke, E., Nulty, A., Nash, P., & Shaffer, D. W. (2008). Epistemic Games. Paper presented at the International Conference of the Learning Sciences (ICLS), Utrecht, the Netherlands. http://www.fisme.science.uu.nl/en/icls2008/314/paper314.pdf

  32. part 4 GAME Portals (for mini-games)

  33. Game portals • Addicting Games • Arcademic Games • Big Fish Games • Conceptispuzzles • Coolmath games • Math Playground • Mr Nussbaum • PBS kids • etc.

  34. Categories of games • Strategy • Shooting • Sports • Action • Puzzle • Girl

  35. Pick a portal and a game • Work in groups of 3 to 4 • Choose a game • Play for about 10 minutes • Do a proposal how to implement this in your classroom.

  36. part 5 research

  37. Research Recent PhD research • Kolovou, A. (2011) • Bakker, M. (2014)

  38. Using mini-games for learning multiplication and division: a longitudinal effect studyFIsme Scientific Library, nr. 83.Bakker, M. (2014)

  39. Mathematical problem solving in primary schoolFIsme Scientific Library, nr. 66. Kolovou, A. (2011) 200 pp.

  40. Tips • Gee, J. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan. • Salen, K., & Zimmerman, E. (2004). Rules of Play. Game design fundamentals. Cambridge, Massachusetts: MIT Press.

  41. MIT Education Arcade • http://education.mit.edu • Klopfer, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Obstacles, opportunities

  42. U-Gate • Utrecht Center for Game Research and Technology • www.u-gate.nl

  43. Freudenthal institute • www.freudenthal.nl