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Greg Kearsley

Greg Kearsley

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Greg Kearsley

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  1. How to develop good online courses Greg Kearsley

  2. Design Goals: • Learning experience is meaningful, interesting, & satisfying • Learners need to be motivated (arousal, challenge, gratification) • Learner is engaged in content and activities

  3. Compelling Content • Stories, case studies, examples, scenarios, interviews, media clips • Address multiple levels • Student generated

  4. Collaborative Learning • Create opportunities for discussion (forums, blogs, chats, conferences) • Group projects, study partners • Peer evaluation

  5. Course Formats • Lecture (discourse) • Magazine/newsletter (stories) • Conference (events) • Community (topics) • Simulation/Virtual World (model)

  6. Authentic Assessment • Projects • Portfolios • Self-Reflection/Self-Rating • Scenarios

  7. Development Process • Prototypes • Outlines/scripts/storyboards • Review/Editing • Pilot tests • Ongoing evaluation

  8. Summary • Good courses provide memorable learning experiences • Developing good courses requires a tremendous amount of time/effort • No magic formula; course must fit circumstances

  9. Some Useful Readings • Michael Allen, Designing Successful E-Learning. Pfeiffer, 2007. • Ruth Clark & Richard Mayer, E-Learning and the Science of Instruction. Pfeiffer, 2007. • Bill Horton, E-learning by Design. Pfeiffer, 2006. • Patti Shank, The Online Learning Idea Book. Pfeiffer, 2007.