html5-img
1 / 46

Movement

Cameras and action. Movement. Movement . Movies are “ motion pictures ” Movement, both with the camera and with the elements on screen, must be tightly choreographed Motion can be literal and concrete or highly-stylized and lyrical. Kinetics. Kinetics is the study of motion

mora
Télécharger la présentation

Movement

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Cameras and action Movement

  2. Movement • Movies are “motion pictures” • Movement, both with the camera and with the elements on screen, must be tightly choreographed • Motion can be literal and concrete or highly-stylized and lyrical

  3. Kinetics • Kinetics is the study of motion • In film, it refers to what the motion means • Musical sequences are are meant to express emotions • Pantomime is highly stylized movement, very exaggerated

  4. Musical • What emotions are expressed? • http://youtu.be/D1ZYhVpdXbQ • Ballet takes this to the extreme… concentrates on the essence of idea • http://youtu.be/cKwx3JwR6q4

  5. Martial Arts • Martial arts in particular use extensive choregraphy to make the motion work. • http://youtu.be/BQ19YFeL5O8

  6. Movement within the frame • Movement has different implications based upon its direction • Movement up tends to imply freedom and soaring • Joy, power, authority • Movement down tends to imply the opposite • Grief, death, insignificance, weakness • Movement from left to right implies normality • Movement from right to left implies something wrong

  7. Movement within the frame • Movement toward the camera has several different meanings, depending on the subject • If a villain, toward the camera seems aggressive, threatening • If attractive, friendly, inviting or seductive • Movement away from the camera tends to have opposite meanings • Most movies have movement away at the end, either the camera withdrawing or the characters withdrawing

  8. Movement examples • Movement toward camera • http://youtu.be/ElOEwtx7wjA • Movement away from camera • http://youtu.be/w0g8uTZmKM4

  9. Lateral Movement vs Depth Movement • There are considerable differences between the two, psychologically • Lateral movements tend to emphasize speed and efficiency • Deep movements (walking down a long corridor) tend to emphasize tedium and will make the audience restless • Classical filmmakers tend to do dynamic diagonal movement

  10. Movement examples • http://youtu.be/WDpipB4yehk • http://youtu.be/9JY65HhvF-8

  11. Movement and framing • Movement is closely related to framing • Example: Hamlet • Olivier’s Hamlet is loosely framed and the movement suggests choices • Zeffirelli’s Hamlet is tightly framed and the movement suggests struggling against being trapped

  12. Movement and framing examples

  13. Movement and framing examples

  14. Kinetics • Movement in the frame is not just limited to motion by the actor… the environment plays a part too. • In Singing in the Rain, the rain provides a balance to Kelly’s song and dance. • It can also be used very artistically to imply power… power of nature or power of man

  15. Kinetics examples • Yojimbo:http://youtu.be/3-qzrAXkOFs • Good part at 2:30 in the clip • The Truman Show: • http://youtu.be/u-ApxFOpl28 • http://youtu.be/6ZMZYrdXtP0

  16. The moving camera • The second part of motion is the movement of the camera • There are seven types of camera movement: • Pans • Tilts • Crane shots • Dolly shots • Zoom Shots • Handheld Shots • Aerial Shots

  17. Panning shots • A panning shot is when the camera is moved from side to side on an axis, ie from a stationary position • Pans are time consuming because they must be done slowly and smoothly • Often used to keep the subject in the center of the composition • Reaction shots are often panning shots.

  18. Panning shot example • Top Gun • http://www.youtube.com/watch?v=vdHBsWXaHN8&feature=share&list=PLEC2F8A54CFBD3E21 • Blade • http://www.youtube.com/watch?v=KTuGK7Ob2QI&feature=share&list=PL0B8A45A9FAA01356

  19. Swish Pan • Often used as a transition • Fast and blurry • Example: Cloverfield • http://www.youtube.com/watch?v=RkFcHUvyJ- k&feature=share&list=PL8AAFE8BF1CDCB93D

  20. Tilt Shot • Tilt shots are vertical movements of the camera around a stationary axis… ie a stationary camera • They can be used in POV or to keep a moving object in frame • They can also be used to imply spatial restraints.

  21. Tilt shot example • Cloverfield • http://www.youtube.com/watch?v=dVCki9kwF_4&feature=share&list=PL8AAFE8BF1CDCB93D

  22. Tracking Shot • Tracking shots make use of a cart or dolley… or sometimes a chase vehicle • Tracking shots are very useful in point of view shots, especially when the director wants to convey movement in the scene without moving the actors • A reverse dolly, or a pull-back dolly, are useful for reveals

  23. Tracking shot example • Children of Men- A very stylized tracking shot • http://www.youtube.com/watch?v=-LjxKR0q7Yo&feature=share&list=PLD871BF2FF127EE59 • Pull back Dolly example- Gone with the Wind • http://youtu.be/RBAmLm_jYyY

  24. Handheld shots • Handheld shots are less lyrical and more noticebable than mounted shots • Handheld shots are used with or without Steadicam for different uses

  25. Steadicam • Steadicams provide stable handheld shots, giving the director the ability to move into tighter spaces • The stability of a steadicam is close to a dolly shot

  26. Steadicam

  27. True handheld • True handheld shots are jumpy and jarring • They are often used in fight sequences, combat sequences and horror movies • The most famous example of a purely handheld movie is the The Blair Witch Project, which used a hand held camera exclusively… it also was famous for making the audience sick due to the motion

  28. Handheld examples • Steadicam • A good Steadicam example: Terminator 2 • http://youtu.be/P00PhQ1yLno • True handheld • Cloverfield

  29. Crane shots • Crane shots are basically dolly shots that allow the director to get up and over the acting • The crane operates very similarly to a bucket lift used by light and telephone crews • It allows the director to move up, down, diagonally, in, out, or any combination.

  30. Crane shot example • X-Men Origins: Wolverine • http://youtu.be/LPmbGzQaOCs

  31. Zoom shots • Zoom shots do not have the camera actually move, but can replicate dolly movement... Sometimes called a “Zolly” • Zoom shots are much faster than dolly shots and can bring the audience into a scene much faster • They can also be used to flatten depth of field and are much cheaper than dolly shots

  32. Zoom shot example • The Fellowship of the Ring • http://youtu.be/RV9aC9w6430

  33. Aerial Shots • Aerial shots are exactly that… shots from a plane, balloon, or helicopter • Are often used to imply a god-like sense of view • They are often used as establishing shots • As drones become cheaper, expect more use in aerial shots

  34. Aerial Shots example • The Blues Brothers • http://youtu.be/FkkXHjQSyEI

  35. Mechanical Distortions of Movement • Movement in film can be manipulated by a handful of techniques • Most camera technology films at 24 frames per second… meaning the camera takes 24 pictures per second • When shown by a projector at the same speed, it appears seamless

  36. Mechanical Distortions of Movement • There are five kinds of mechanical distortion of movement • Animation • Fast motion • Slow motion • Reverse motion • Freeze frames

  37. Animation • Traditional animation requires considerable amount of work. • Each second of film requires 24 separate drawings • Computer animation has considerably reduced the amount of work, but is expensive to produce in high quality

  38. Animation • Animated movies are often considered for children only, mostly due to Disney • Animation, especially in foreign cultures like Japan, has ample adult content • Shows like The Simpsons, Family Guy, and South Park have made animation entertainment for all ages • Most Disney and Looney Tunes cartoons have multiple levels of understanding, providing entertainment for adults as well.

  39. Animation examples • Bambi • http://youtu.be/gSh1eLrxiqs • The Simpsons • http://youtu.be/X3ZcZ2h4Ths • Akira • http://youtu.be/utHYI4w9fpY • Toy Story • http://youtu.be/zB2gPZRsz0Q

  40. Live action and animationation • Who Framed Roger Rabbit set the gold standard of drawn animation and live action • http://youtu.be/XAnNvnViJpo • The Lord of the Rings set the standard for CGI animation and live action • http://youtu.be/GhF060VmS1g

  41. Fast motion • Created by filming at slower than 24 FPS, fast motion is used to intensify speed, often of racing objects • When used on actors, they appear ridiculous and humorous • OK Example: Scott Pilgrim Vs. The World • http://www.youtube.com/watch?v=5HaKHp8glPc&feature=share&list=PL60D88D615C74FD28

  42. Slow motion • Accomplished by filming at faster than 24 FPS, then slowing down the film to 24 FPS • Used to ritualize or solemnize movement • A good example: The Last Samurai • http://youtu.be/7yP9MmzyTIg

  43. Reverse motion • Quite simply, running the film backwards as filming, switching directions when show forward • A GREAT example is Memento • http://youtu.be/p0gi5e7JR9w

  44. Freeze Frame • A single image is captured and reprinted for several frames • The director wants us to see that image and accentuates its importance • Good example: The Other Guys • http://youtu.be/V5niaBQEpVQ

  45. Bullet Time • The Matrix was revolutionary for its time. • Bullet Time is one of the biggest innovations in movement in cinema • http://youtu.be/_KtghA0rkDY

  46. Movement • The question to ask yourself is why does the director choose to make the action go a particular way? • Why does the camera move? Why doesn’t it move? What does it mean?

More Related