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Flip aims to create a user-friendly, wireless networking system allowing individuals to connect within a geographical area without relying on central infrastructure. By utilizing proximity-based and geocentric technologies, Flip intends to facilitate seamless communications between mobile devices, enhancing community engagement and collaboration. The project encompasses product development methodologies including prototyping, simulations, ad-hoc connections, and extensive testing. Flip stands out by prioritizing user experience while accelerating global connectivity and maintaining security.
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Purpose : Community Research Question: “How can we create a wireless networking system that allows users to connect to each other within a geographical area without central infrastructure.” • Flip effortlessly connects individuals to their communities not only without infrastructure. • Proximity - Geocentric • Scale • Volume • Security
Overarching goals • Develop a product that is user friendly. • Facilitate connections between mobile devices. • Accelerate global communications development.
Considering alternative concepts • Dongle • Bluetooth • Ad-hoc networks and IEEE 802.11 • Push!Music
Prototyping • Create simulations for different parts of application • Ad-hoc connections • File sharing • Use simulations to create larger program • Testing/Tracking • Internal testing • Student testing - wide released application with bug reports/phone home functionality • Modifying • Analyze data and change program accordingly • Source code --> open
Unchained from the web, Ideas flow like spring breeze, Flip, I need you now.