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Discover a dynamic play system designed to enhance teamwork and fitness through exciting activities. In this program, participants will engage in various zones focusing on running, jumping, and throwing. Teams can strive for distances of 20, 30, or 40 meters in relay runs, shuttle runs with obstacles, and accuracy throwing challenges targeting colored hoops and markers. Activities include fun elements like Sylvester wall jumps and long jump stations, fostering a lively atmosphere while building athletic skills and cooperation among team members.
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Y’s Zone Play System 1 2 3 a. b. a. b. a. b. 1 d. c. d. c. d. c. d. d. c. d. c. c. 6 5 4 a. b. a. b. a. b.
Y’s Zone Play System 1 2 3 1 6 5 4
Running Zones Jumping Zones Throwing Zones 1 2 3 X X X X X X 1 Distance throw – every 25 cm marked on ground. Max 20 metres. Team effort to achieve 20, 30 or 40 metres Zone 1 runs a relay – to complete 4, 8 or 14 laps. Zone 2 runs a shuttle run over the obstacle in the middle. How many obstacles will they get over in the same time that Zone 1 takes??? X X X Tweetie pie or lines on the wall for Sylvester wall jump and French skipping ropes for Tweetie Pie Sylvester and Tweetie Pie Two sets of peever beds for long jump and triple jump Accuracy Throw – hit coloured hoops, baskets or markers to score points. X X X 6 5 4 Road runner and Wylie E Coyote Tom and Jerry Jumps Bugs Bunny and Elmer Fudd