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Y’s Zone Play System. 1. 2. 3. a. b. a. b. a. b. 1. d. c. d. c. d. c. d. d. c. d. c. c. 6. 5. 4. a. b. a. b. a. b. Y’s Zone Play System. 1. 2. 3. 1. 6. 5. 4. Running Zones. Jumping Zones. Throwing Zones. 1. 2. 3. X X X X X X. 1.
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Y’s Zone Play System 1 2 3 a. b. a. b. a. b. 1 d. c. d. c. d. c. d. d. c. d. c. c. 6 5 4 a. b. a. b. a. b.
Y’s Zone Play System 1 2 3 1 6 5 4
Running Zones Jumping Zones Throwing Zones 1 2 3 X X X X X X 1 Distance throw – every 25 cm marked on ground. Max 20 metres. Team effort to achieve 20, 30 or 40 metres Zone 1 runs a relay – to complete 4, 8 or 14 laps. Zone 2 runs a shuttle run over the obstacle in the middle. How many obstacles will they get over in the same time that Zone 1 takes??? X X X Tweetie pie or lines on the wall for Sylvester wall jump and French skipping ropes for Tweetie Pie Sylvester and Tweetie Pie Two sets of peever beds for long jump and triple jump Accuracy Throw – hit coloured hoops, baskets or markers to score points. X X X 6 5 4 Road runner and Wylie E Coyote Tom and Jerry Jumps Bugs Bunny and Elmer Fudd