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Advanced 3D Animation Techniques in Flex: Unit 2 Overview

This module focuses on practical applications of 3D modeling and animation using Flex. In Unit 2, students learn to enhance existing projects by modifying 'bouncingBox.mxml' to incorporate images and control buttons for starting/stopping animations. Additionally, students will explore 'bouncingBallUsingComponents', creating dynamic interactions by bouncing three balls and visualizing their velocities with text components. This unit emphasizes interactivity through numeric and slider controls, enriching the user experience and technical skills in 3D animation.

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Advanced 3D Animation Techniques in Flex: Unit 2 Overview

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  1. 3D Modelling & Animation Module F21MA Unit2: Flex Basics Mike Chantler, 20/8/2008

  2. 3D Modelling & Animation Module F21MA Lab

  3. Lab 2.1 • Modify bouncingBox.mxml to replace the box with an image. • Modify bouncingBox.mxml to add a toggle button that starts and stops the animation. • Modify it again to give it a ‘single step’ button that will advance the animation one frame and then stop.

  4. Lab 2.2 • Modify “bouncingBallUsingComponents” to bounce 3 balls up and down. • Add 3 Text components and use them to indicate the vertical velocities (vy) of the 3 balls. • Add a NumericStepper component to control the x position of the first ball. • Add an HSlider component to control the x position of the second ball.

  5. 3D Modelling & Animation Module F21MA End: Unit 2

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