1 / 28

Design Teams

Design Teams. Team Structure Interdisciplinary Teams. Game Design. The game design vision drives everything Every team member contributes something vital Respect their expertise. Team Structure. Director/Producer The person who’s driving Has the creative vision for entire project

Télécharger la présentation

Design Teams

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Design Teams Team Structure Interdisciplinary Teams ITCS4010/5010

  2. Game Design • The game design vision drives everything • Every team member contributes something vital Respect their expertise ITCS4010/5010

  3. Team Structure • Director/Producer • The person who’s driving • Has the creative vision for entire project • Possibly an expert in some area ITCS4010/5010

  4. The Game Vision • A game derives from a vision • The Visual, Audio, Graphics, AI, Networks derives from this vision • It’s a collaboration! • It’s probably not a dictatorship • No one person can do all the work ITCS4010/5010

  5. Game Play/Storyboard Level Design Graphics Graphic Design Animators MoCap Actors Networks Multi-player Design AI Audio Audio Design Dialog Voice Talent Playtesting Marketing Technical Writers Team Components/Members ITCS4010/5010

  6. Software Engineering • The Waterfall Model: • Design -> Spec -> Coding -> Testing • Better: • Programmers discover what the customer wants • Programmers implement prototype • Users test prototype • Tests feed back to design ITCS4010/5010

  7. Game Software Engineering • Many team members are non-programmers • Eg. Graphic artists are sometimes semi-literate • Their mastery is pictures! • Audio people have some CS experience • Marketing people have limited CS experience ITCS4010/5010

  8. Specifications • Game specifications will cover many bases • It’s not all about software per se ITCS4010/5010

  9. The Bottom Line • The team members are there for a reason: • Each team member is an expert ITCS4010/5010

  10. Eg. Audio Design • Like any design job, there must be a logic to the audio design • The logic drives • Instrumentation • Musical style • Selection of phrases ITCS4010/5010

  11. Logic Source • The audio design logic arises from game logic • The driving vision comes from the game • It’s not about creating a hit record, for example • Team members… ITCS4010/5010

  12. Game Play • Expertise: Games, Storytelling • Provide a compelling experience • Set up goals for player(s) • Script • Storyboard • Programmers • Control game logic • Formal Language Scripts, etc for game play • Formal Language Script interpreter ITCS4010/5010

  13. Level Design • Expertise: Games, Storytelling, Creative writing • Provide compelling experience this level • Adjust difficulty appropriate to level • Subsidiary to game design • Design • Spatial layout • Composition of forces • Pacing ITCS4010/5010

  14. Level Design • Expertise: Games, Storytelling • Programmers • Creating behavior of enemy agents in geographic space • Special-purpose features this level • Design tools ITCS4010/5010

  15. Graphics • Expertise: CS -- Computer Graphics • Programmers • Create the graphics game engine • Customize engine components for particular game • Visual effects • Performance tuning • Until recently, used most CPU ITCS4010/5010

  16. Graphic Design • Expertise: Visual Arts/Graphic Design • Providing the visual content • Design the look • Implement the look • Graphic design will generate a visual system • Main task is to make the system visually consistent, coherent ITCS4010/5010

  17. Expertise: Visual Arts/Animation Create the animated characters Keyframes MoCap – Capture, Blending, Adjustment Programming simulation controllers to create good animations Programmers Animation control & playback system Scripting setup Simulation system Animators ITCS4010/5010

  18. MoCap Actors • Expertise: Dance, Acting • Act out motion scripts • Create consistent character for each captured motion • Seamlessly join together motion segments • Programmers • Motion capture • Data management ITCS4010/5010

  19. Networks • Expertise: CS Networks, Multiplayer • Programmers • Implement network components • Client-server system • Server creation • Create multi-player control for game • Prediction, Etc ITCS4010/5010

  20. Multi-player Design • Expertise: Multiplayer, CS Networks • Design multi-player scheme • Resolve conflicts • Deal with lag • Programmers • Game-specific strategies ITCS4010/5010

  21. AI • Expertise: AI Algorithms, AI Game Practice • Programmers • Create the AI engine • Could be just a general object suite • Customize to game components • Responsible for good AI enemy play • Details! ITCS4010/5010

  22. Audio • Expertise: CS -- Digital Sound Filters/Effects • Programmers • Create System-level audio software • Environmental effects filters • Resource management ITCS4010/5010

  23. Audio Design • Expertise: Music • Designers • Create audio space • Interact with other system elements • Player health, location • Time of day, environment ITCS4010/5010

  24. Dialog • Expertise: Creative Writing, Play Writing • Create believable speaking characters • Create lines of dialog that will sound good • Get the point across (or obscure it!) ITCS4010/5010

  25. Voice Talent • Expertise: Acting, Radio • Create a compelling animated voice character • Voice fits the body • Delivers the lines appropriately ITCS4010/5010

  26. Playtesting • Expertise: Games, Dealing with people • Test the game with real users • Get feedback • Adjust game difficulty • Adjust explanations, back story, etc • Get organized! ITCS4010/5010

  27. Marketing • Expertise: Game market, distribution • Get the game on the market • Figure out who your customers are • Generate demand • Get it reviewed favorably • Place ads • Hype ITCS4010/5010

  28. Technical Writers • Expertise: Technical communications • Create documentation • Game manuals • API manuals • In house • External ITCS4010/5010

More Related