1 / 18

Synergies between World Opera and Internet of Things

Synergies between World Opera and Internet of Things. Frank Eliassen - Lucas Luiz Provensi - Roman Vitenberg Lille, 10.03.2010. Topics. World Opera Gilgamesh Production Scenarios Location tracking Motion recognition Light Control Multimedia sensor networks Information services

pisces
Télécharger la présentation

Synergies between World Opera and Internet of Things

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Synergies between World Opera and Internet of Things Frank Eliassen - Lucas Luiz Provensi - Roman Vitenberg Lille, 10.03.2010

  2. Topics • World Opera • Gilgamesh Production • Scenarios • Location tracking • Motion recognition • Light Control • Multimedia sensor networks • Information services • Challenges

  3. World Opera • Worldwide distributed operas • Singers that are remotely located can interact as if they are in the same stage. • Musicians distributed around the world can play together. • Audience can see the opera from one of the stages or from other remote place.

  4. Gilgamesh • First World Opera Production (2012) • 3 Stages: Tromsø – Stockholm – Copenhagen; • Based on The Epic Of Gilgamesh, an epic poem from old Mesopotamia.

  5. Gilgamesh • Virtual Stages Uruk Gilgamesh Cedar Forest Land of the Dead Humbaba Enkidu

  6. Gilgamesh - Observations • The number of multimedia flows/streams coming in and going out will be different for each stage • It can change at runtime as well • At certain times, distributed actors may be interacting with each other while the musicians at all stages keep playing • Actor has a fixed assignment to a physical stage but may travel between virtual stages • A physical avatar to represent the actor at the others stages, like a puppet with a display in the face that shows the video stream of the face of the actor

  7. Observations: Video vs Audio • Musicians are very sensitive to audio quality but do not care too much about video quality • Remote musicians are sensitive to maestro acting. They are not very tolerant to delay in the maestro's video streaming • When acting against distributed peers, actors are not tolerant to delay and they need a good video quality and enough resolution to see face details • Actors also need to hear audio, e.g., when in a synchronized dialog • Embed a speaker into the avatar so that the actors have the sensation that the voice is coming from that point

  8. Location tracking • The maestro will be at the city stage, and he will represent the sun god and will be walking around the stage • The conductor location will be tracked to physically reproduce the movement of the maestro at the other stages.

  9. Location tracking • Position of actors in a virtual world.

  10. Movement Recognition Wii Mote (Nintendo) Composed by accelerometer and optical sensor. Can be extended with a gyroscope.

  11. Movement Recognition Project Natal (Microsoft) Depth sensor consisting of an infrared projector combined with a monochrome CMOS sensor

  12. Movement recognition • Replicate musicians movements on virtual entities or phenomena.

  13. Movement recognition • Replicate actors movements on virtual avatars

  14. Light control • Lighting sensors can provide information lighting condition to scene controller software.

  15. Scenarios • Multimedia sensor networks • New sources of media content : views of different angles and audio collected at different points.

  16. Services • Services offered to the audience at the stages and outside. • Information about the ongoing act; • Access to alternative media streams; • Shared comments with other users. Act 2 Gilgamesh and Enkidu fights the Bull of Heaven Bull Gilgamesh Enkidu

  17. Challenges Delay Synchronity Adaptation Dependability Scalability

  18. Thank you! • Questions?

More Related