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The Student Event Webshop project aims to create an online platform that serves as a bridge between students and educational institutions. This portal allows students to discover and register for various educational courses, workshops, and free-time activities, such as parties and excursions. The project will include a user-friendly front-end for students and a robust back-end for administrators, ensuring efficient management of events and user accounts. Collaborating institutions will be able to promote their offerings, fostering a vibrant student community. The development will follow an iterative process with thorough testing phases to ensure quality and reliability.
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Student Event Web-shopProject Plan Software Engineering Project
Team • Lecturer: Eddy de Rooij • Team members: • Attila Gonczi • AryaNawing • DimitarKolev • WenJiening
Overview • Main Aims • Stakeholders’ Analysis • Development Process Information • Testing • Hardware and Software • Literature • Roles • Questions
Introduction • Event webshop ‘Bridge between students and institutes’ Portal where students can find: - educational courses, workshops, seminars - free-time activities organized for students Portal where institutes can advertise: - educational courses - free-time activities
Main Aims The main aim of the project is to create a Student Event Webshop • Educational events (workshops, courses, educational excursions, etc.) • Free time events (parties, concerts, excursions, etc.) • Custom events - Within this category the Partner Institutes will be able to define custom categories that do not fit in the educational and in the free time categories.
Main aims (cont.) • Front-end • Students’ shopping interface and logic • Student account administration • Back-end • Product administration • Merchant account administration\ • Compatibility (browsers)
Main aims (finish) Possibility for future expansion • Clear, flexible data structure • Clear data-access layer • etc.
Main Stakeholders • Students • Partner Institutes (schools, etc) • Developer Company • Project Supervisor • Developer Team • PayPal • Webhosting Company • Internet Providers
Development Process Information • Iterative development process • Two cycles • Testing, Beta release • Final deployment
Project Plan Iteration 1 Iteration 2 Beta test Release Launch Week 4 Week 7 Week 12 Week 14 Start project Figure 1. Outline project plan for Student Event Webshop project Outline of project plan