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Student Event Webshop Project: Connecting Students with Educational Opportunities

The Student Event Webshop project aims to create an online platform that serves as a bridge between students and educational institutions. This portal allows students to discover and register for various educational courses, workshops, and free-time activities, such as parties and excursions. The project will include a user-friendly front-end for students and a robust back-end for administrators, ensuring efficient management of events and user accounts. Collaborating institutions will be able to promote their offerings, fostering a vibrant student community. The development will follow an iterative process with thorough testing phases to ensure quality and reliability.

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Student Event Webshop Project: Connecting Students with Educational Opportunities

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  1. Student Event Web-shopProject Plan Software Engineering Project

  2. Team • Lecturer: Eddy de Rooij • Team members: • Attila Gonczi • AryaNawing • DimitarKolev • WenJiening

  3. Overview • Main Aims • Stakeholders’ Analysis • Development Process Information • Testing • Hardware and Software • Literature • Roles • Questions

  4. Introduction • Event webshop ‘Bridge between students and institutes’ Portal where students can find: - educational courses, workshops, seminars - free-time activities organized for students Portal where institutes can advertise: - educational courses - free-time activities

  5. Main Aims The main aim of the project is to create a Student Event Webshop • Educational events (workshops, courses, educational excursions, etc.) • Free time events (parties, concerts, excursions, etc.) • Custom events - Within this category the Partner Institutes will be able to define custom categories that do not fit in the educational and in the free time categories.

  6. Main aims (cont.) • Front-end • Students’ shopping interface and logic • Student account administration • Back-end • Product administration • Merchant account administration\ • Compatibility (browsers)

  7. Main aims (finish) Possibility for future expansion • Clear, flexible data structure • Clear data-access layer • etc.

  8. Main Stakeholders • Students • Partner Institutes (schools, etc) • Developer Company • Project Supervisor • Developer Team • PayPal • Webhosting Company • Internet Providers

  9. Development Process Information • Iterative development process • Two cycles • Testing, Beta release • Final deployment

  10. Project Plan Iteration 1 Iteration 2 Beta test Release Launch Week 4 Week 7 Week 12 Week 14 Start project Figure 1. Outline project plan for Student Event Webshop project Outline of project plan

  11. Testing

  12. Hardware and Software

  13. Literature

  14. Roles

  15. Questions

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