1 / 19

Mesostructure from Specularity Using Coded Illumination

Mesostructure from Specularity Using Coded Illumination Yannick Francken, Tom Mertens, Jo Gielis , Philippe Bekaert Expertise Centre for Digital Media Hasselt University ( Belgium ) { yannick.francken , tom.mertens , philippe.bekaert }@ uhasselt.be jo.gielis @ student.uhasselt.be.

saburo
Télécharger la présentation

Mesostructure from Specularity Using Coded Illumination

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. MesostructurefromSpecularityUsingCodedIllumination Yannick Francken, Tom Mertens, Jo Gielis, Philippe Bekaert Expertise Centre for Digital Media Hasselt University (Belgium) {yannick.francken, tom.mertens, philippe.bekaert}@uhasselt.be jo.gielis@student.uhasselt.be

  2. Goal Acquire mesostructure’s normal map Mesostructure Normal map

  3. Previous Work Shape from shading [Horn75, Zhang99]

  4. Previous Work … Shape from shading [Horn75, Zhang99] Photometric stereo [Woodham89, Ikeuchi92]

  5. Previous Work Shape from shading [Horn75, Zhang99] Photometric stereo [Woodham89, Ikeuchi92] Structured light [Boyer87, Scharstein03]

  6. Previous Work … • Shape from shading [Horn75, Zhang99] • Photometric stereo [Woodham80, Ikeuchi92] • Structured light [Boyer87, Scharstein03] • Mesostructure scanning • Mesostructure from Specularity[Chen06]

  7. Previous Work • Shape from shading [Horn75, Zhang99] • Photometric stereo [Woodham80, Ikeuchi92] • Structured light [Boyer87, Scharstein03] • Mesostructure scanning • Mesostructure from Specularity[Chen06] • Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination [Ma07]

  8. Previous Work Mesostructure from specularity[Chen06] Setup Image captures

  9. Previous Work Mesostructure from specularity[Chen06] Law of reflection Detecting specularities V = 2(NTL)N - L L V N

  10. Observation A specularity is caused by onelight source 1011 1100 10 100 1001 1 1101 1010 1001 1110 1000 1111 O(log N) instead of O(N) image captures!

  11. Setup M x N light sources log2M + log2N + 1 patterns • Screen-camera setup • Screen as cheap controllable light source [Zongker96, Tarini05, Clark05, Funk06] • Calibration [Hartley04, Tarini05, Francken06, Funk06] • Binary coded light patterns • Gray code

  12. Results

  13. Limits   Only specularmesostructures Sharp specular highlights

  14. Limits • Only specularmesostructures • Sharp specular highlights • Limited cone of normals • Planar display

  15. Limits • Only specularmesostructures • Sharp specular highlights • Limited cone of normals • Planar display • Self shadowing

  16. Conclusion • Efficient • O(log N) instead of O(N) • Longer exposure times  less noise • Inexpensive setup • Only controllable binary light source

  17. Future Work Smoothness constraints Using specularand diffuse components Surface adaptive patterns Colored patterns instead of binary Hemispherical light source

  18. Questions? yannick.francken@uhasselt.be http://research.edm.uhasselt.be/~yfrancken • Summary • Efficient • O(log N) instead of O(N) • Longer exposure times less noise • Inexpensive setup • Only controllable binarylight source

More Related