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The “House Rules” team has developed an innovative Automated Beverage Pong Table aimed at revolutionizing the traditional game experience using embedded technology. Our goal is to enhance user interaction through automatic game setup, intelligent cup movement, and customizable gameplay options. The system features a user-friendly interface, on-screen graphics for situational awareness, and modular capabilities that allow seamless beverage distribution and real-time scoring reactions. This project merges technology with the social aspects of gaming, enabling a hands-off, rich experience from start to finish.
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Automated Beverage Pong Table Tom Enzweiler Adam Mahood Christina Powers Paul Scanlon Team Name: “House Rules” EE Senior Design Fall 2010
Overarching Goal • Improve the user experience of traditional beverage pong in a variety of ways using embedded technology • Introduce automatic game set-up and preparation • Embed intelligence to manage precision cup movement and removal • Allow rich user-driven technologically enhanced game play • Computer based user options selection via software with attractive GUI • On-screen graphics and visual aids to increase game situational awareness Create a modular intelligent beverage pong unit that integrates technology with the traditional social gathering
Desired Capabilities • Beverage distribution during game initialization • Initial cup placement • In-game functions • Appropriately react to scoring • Move eliminated cups off of field of play • Reconfigure cups based on user input at various points throughout the game • Log historical game play data Enable a hands-off game experience from initialization to completion using hardware and software solutions
Necessary Subsystems • Beverage distribution subsystem • Flow meter • Liquid distribution hardware • Beverage reservoir • Cup movement subsystem • Stepper motors • Stepper motor controller • Lead-screw based two-axis movement system • Solenoid for cup latching • Embedded intelligence with cup movement algorithms • User-interface subsystem • Companion PC to enable software-based game management • Game management software
Projected Development Phases • Design, build, and test two-axis cup movement subsystem • Initial development of game management software • Design and integrate beverage distribution subsystem • Refine game-management algorithms and user-interface • Perform final system integration and testing
Specific Challenges • Precision control of cup movement • Stepper motor resolution • Solenoid efficiency and tuning • Finding affordable beverage distribution options • Finding the best components and subsystem parts for our needs • Meet budget requirements and user experience goals
Reach Goals • “Reach” sensor • Notify players when a shooter performs a shot and reaches too far across the table • Cellular/web initialization • Add a GSM module to enable reception of text messages to initialize the game • Alternatively could have a web server that accepts HTTP game initializations