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Vanquishing Fear and Apathy through e-Inclusion

Vanquishing Fear and Apathy through e-Inclusion. What is VERVE? . VERVE is a research initiative of computer scientists, academics and healthcare professionals from all over Europe. VERVE is funded by the European Commission Seventh Framework Programme. The VERVE consortium.

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Vanquishing Fear and Apathy through e-Inclusion

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  1. Vanquishing Fear and Apathy through e-Inclusion

  2. What is VERVE? VERVE is a research initiative of computer scientists, academics and healthcare professionals from all over Europe VERVE is funded by the European Commission Seventh Framework Programme • The VERVE consortium

  3. Who will VERVE help? People at risk of social exclusion due to ageing Disadvantaged groups including those with neurological disorders • Who we help

  4. Examples of VERVE technologies Human-like avatars in games to model everyday scenarios Computer simulations of instances where anxieties might occur (e.g. crowds) • What we do

  5. VERVE technologies Click here to watch the VERVE video. • What we do

  6. Focus of research • Fear of falling and Parkinson’s disease • Apathy related to cognitive decline and behavioural disturbances • Other emotional disturbances linked to anxiety • Areas of focus

  7. Verve Partners A mix of clinical and technical research, practical experience and knowledge • VERVE Partners

  8. Timelines 2011 2012 2013 2014 Research Protocols & Ethics Requirements & Design Visualisation platform & integration Authoring Tools for Content Run-time Components & Applications Development Evaluation of Clinical & Technical Aspects Dissemination / Exploitation Project Management

  9. Conclusions • An exciting opportunity to deploy innovative serious games technology to help vulnerable people • Co-ordinated applied research across European academia, industry and medicine • Solving some of the most challenging healthcare problems for the future • What we will achieve

  10. Appendices

  11. Verve Partners

  12. TCS (School of Computer Science & Statistics) specialises in Virtual Humans, Crowds and Perception • The Partners

  13. TCS (Institute for Neuroscience) specialises in Neuroscience and Ageing TCD and its affiliated hospital St. James’ have been involved since 2007 in TILDA (The Irish Longitudinal study on Ageing189) and TRIL (Technology Research for Independent Living190) and bring their experience on the assessment and treatment of falls and frailty, and gait disturbances in Parkinson’s disease, together with collaborators in the Mater Hospital Dublin • The Partners

  14. INRIA specialises in rendering and appearance capture • The Partners

  15. Centre Hospitalier Universitaire de Nice specialises in the study and treatment of behavioural and mood disturbances related to dementia • The Partners

  16. Universidad de Zaragoza (Graphics and Imaging Lab) specialises in Rendering and Perception • The Partners

  17. Centre National de la Recherche Scientifique (LTCI Emotional Agents) specialises in multimodal interfaces and procedural animation methods • The Partners

  18. Centre National de la Recherche Scientifique (IRCAM – Acoustics and Cognition in Phobias) specialises in using audio-visual virtual environments to evaluate and treat people with phobias • The Partners

  19. Kainos is a thriving technology company with particular expertise in three core markets – healthcare, financial services and public sector • The Partners

  20. TESTALUNA develops videogames, simulations and virtual communities combining high quality entertainment with training, educational, therapeutic and promotional purposes • The Partners

  21. Deutsche Forschungszentrum für Künstliche Intelligenz (GmbH) specialises in 3D-Web-Based Architecture, Integration, and Intelligent Characters • The Partners

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