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Connected Toys Market by Interacting Device, Age Group 2–5 Years, 6–8 Years, 9–12 Years, and Teenagers, Region - Global

The major factors driving the connected toys market include the rising adoption of STEM among kids and widespread and easy availability of connected platform.

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Connected Toys Market by Interacting Device, Age Group 2–5 Years, 6–8 Years, 9–12 Years, and Teenagers, Region - Global

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  1. Connected Toys Market by Interacting Device, Age Group 2–5 Years, 6–8 Years, 9–12 Years, and Teenagers, Region - Global Forecast to 2024 According to new market research report "Connected Toys Market by Interacting Device (Smartphone-Connected Toys, App-Connected Drones, Console- Connected Toys, and Tablet-Connected Toys), Age Group (2–5 Years, 6–8 Years, 9–12 Years, and Teenagers), Region - Global Forecast to 2024", The connected toys market is expected to grow from USD 5.7 billion in 2019 to USD 13.8 billion by 2024, at a Compound Annual Growth Rate (CAGR) of 19.3% during the forecast period. The major factors driving the connected toys market include the rising adoption of STEM among kids and widespread and easy availability of connected platform. Browse and in-depth TOC on “Connected Toys Market” 24 - Tables 24 - Figures 80– Pages Download PDF Brochure@ https://www.marketsandmarkets.com/pdfdownloadNew.asp?id=38031230 The console-connected toys segment to hold the largest market size during the forecast period Console-connected toys are commonly known as video games. These games are played on a device specially made called video game console. The player interacts with the game through a controller, a hand-held device with buttons and joysticks or pads. The gamer receives the video and sound through a television. For instance, SquareOne is the first connected board game console to merge two universes that never combined before: traditional and video games. Through its patented technology, SquareOne solves the issue of identifying objects as well as the gameboard’s physical importance. SquareOne screen is bordered with 26 dedicated squares that can be used by cardboard tiles, cards, and other connected toys.

  2. 9–12 years age group segment to grow at the highest CAGR during the forecast period Children in the 9–12 years age group can learn new things rapidly and are efficient at using tablets. Science, Technology, Engineering, and Mathematics (STEM) toys enable children in the age group of 9-12 years to solve complex problems, which enhances their solving skills. For instance, Osmo offers Osmo Genius Kit, specially designed for the kids aged between 9-12 years, which help the children to improve skills in areas such as math, drawing, language and vocabulary, and creative thinking. It helps adjust the children’s skill levels and keep them challenged and entertained. Speak To Analyst@ https://www.marketsandmarkets.com/speaktoanalystNew.asp?id=38031230 North America to hold the largest market size during the forecast period North America is estimated to account for the highest market share in 2019. The region comprises developed countries, such as the US and Canada, and is considered the most advanced geography in terms of adopting new and emerging technologies. Moreover, it houses key industry players offering connected toys. The financial position of these industry players enables them to invest in the leading tools and technologies for effective business operations. Major vendors offering connected toys software and services across the globe include Mattel (US), Hasbro (US), LEGO Group (Denmark), Sphero (US), Sony (Japan), PLAYMOBIL (Germany), BANDAI NAMCO (Japan), KNEX (US), Konami (Japan), Wonder Workshop (US), PlayFusion (UK), Anki (US), WowWee (Hong Kong), DXTR Labs (Denmark), and Leka (France). About MarketsandMarkets™ MarketsandMarkets™ provides quantified B2B research on 30,000 high growth niche opportunities/threats which will impact 70% to 80% of worldwide companies’ revenues. Currently servicing 7500 customers worldwide including 80% of global Fortune 1000 companies as clients. Almost 75,000 top officers across eight industries worldwide approach MarketsandMarkets™ for their painpoints around revenues decisions. Our 850 fulltime analyst and SMEs at MarketsandMarkets™ are tracking global high growth markets following the "Growth Engagement Model – GEM". The GEM aims at proactive collaboration with the clients to identify new opportunities,

  3. identify most important customers, write "Attack, avoid and defend" strategies, identify sources of incremental revenues for both the company and its competitors. MarketsandMarkets™ now coming up with 1,500 MicroQuadrants (Positioning top players across leaders, emerging companies, innovators, strategic players) annually in high growth emerging segments. MarketsandMarkets™ is determined to benefit more than 10,000 companies this year for their revenue planning and help them take their innovations/disruptions early to the market by providing them research ahead of the curve. MarketsandMarkets’s flagship competitive intelligence and market research platform, "Knowledgestore" connects over 200,000 markets and entire value chains for deeper understanding of the unmet insights along with market sizing and forecasts of niche markets. Contact: Mr. Sanjay Gupta MarketsandMarkets™ INC. 630 Dundee Road Suite 430 Northbrook, IL 60062 USA : 1-888-600-6441 sales@marketsandmarkets.com Content Source: https://www.marketsandmarkets.com/PressReleases/connected-toys.asp Report: https://www.marketsandmarkets.com/Market-Reports/connected-toys- market-38031230.html

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