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Starting Point

Starting Point. Identify key domain abstractions … classes integrating: Attributes Behavior (responsibilities, methods) Messaging providing logical independence between client and object Polymorphism providing physical independence between client and implementation

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Starting Point

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  1. Starting Point • Identify key domain abstractions … classes integrating: • Attributes • Behavior (responsibilities, methods) • Messaging • providing logical independence between client and object • Polymorphism • providing physical independence between client and implementation • Consider relationships … integrating classes and objects to form higher levels of abstraction • Association (“Uses, Needs”) • Aggregation (“Has-A”) • Inheritance (“Is-A”)

  2. Initial Modeling Results • List of use cases, describing system requirements • Domain model, capturing your understanding of the business process and key domain classes • Design model, realizing both the information in the domain objects and the behavior described in the use cases • Add classes in the design model that actually do the work and also provide a reusable architecture for future extensions

  3. UML Notation Baseline *Static describes structural system properties **Dynamic describes behavioral system properties.

  4. Static Notation - Classes Box contains three compartments: 1. The name compartment (required) contains the class name and other documentation-related information: E.g.: Some_class «abstract» Guillemets identify stereotypes. E.g.: «utility», «abstract» «JavaBean». Can use graphic instead of word. Access privileges (see below) can precede name Inner (nested) classes identify outer class as prefix of class name: (Outer.Inner or Outer::Inner) 2. The attributes compartment (optional): During Analysis: identify the attributes (i.e. defining characteristics) of the object. During Design: identify a relationship to a stock class. 3. The operations compartment (optional) contains method definitions: message_name( arguments ): return_type If attributes and operations are both omitted, a more-complete definition is assumed to be on another sheet. This Not this

  5. Static Notation - Associations Associated classes are connected by lines. The relationship is identified, if necessary, with a < or > to indicate direction (or use solid arrowheads). The role that a class plays in the relationship is identified on that class's side of the line. Stereotypes (like «friend») are appropriate. Unidirectional message flow can be indicated by an arrow (but is implicit in situations where there is only one role) Cardinality: 1 - (usually omitted if 1:1) N - (unknown at compile time, but bound) 0..1 - (1..2 1..n) 1..* - (1 or more) * - (0 or more)

  6. Static Notation - Implementation Inheritance (Generalize/Specialize) Identifies derivation with the derived class as the base class and with additional (or modified) properties. Derived (sub) class is a specialization of (extends) the base (super) class. Variations include:

  7. Static Notation - Interface Inheritance (Specifies/Refines) A contract that specifies a set of methods that must be implemented by the derived class. In C++, an interface is a class containing nothing but pure virtual methods. Java supports them directly. (c.f.. "abstract class," which can contain method and field definitions in addition to the abstract declarations.) Interfaces contain no attributes, so the "attributes" compartment is always empty. The "inheritance" relationship line is dashed if the base class is an interface.

  8. Static Notation - Dependency User uses Resource, but Resource is not a member of the User class. If Resource is modified, some method of User might need to be modified. Resource is typically a local variable or argument of some method in User.

  9. Static Notation - Aggregation Aggregation (comprises) relationship. Destroying the "whole" does not destroy the parts

  10. Static Notation - Composition Composition (has) relationship. The parts are destroyed along with the "whole." Doesn't really exist in Java. In C++: class Container { Item item1; // both of these are Item *item2; // "composition" public: Container() { item2 = new Item; } ~Container(){ delete item2; } }

  11. Static Notation - Navigability Messages flow in direction of arrow (only). Implicit when no role present: if an object doesn't have a role in some relationship, then there's no way to send messages to it.

  12. Static Notation - Constraint A constrained relationship requires some rule to be applied. (e.g. \{ordered}) Often combined with aggregation, composition, etc.

  13. Static Notation - In the case of the or, only one of the indicated relationships will exist at any given moment (a C++ union). Subset does the obvious. In official UML, put arbitrary constraints that affect more than one relationship in a "comment" box, as shown.

  14. Static Notation - Qualified Association Qualified Association (hash-table, associative array, "dictionary"). class User { // A Hashtable is an associative array, // indexed by some key and containing // some value. private Hashtable bag = new HashTable(); private void add(String key, Item value) { bag.put( key, value ); } }

  15. Static Notation - Association Class Use when a class is required to define a relationship. Somewhere, an additional relationship is required to show ownership. (The one between Person and Ticket in the current example.)

  16. Static Notation - Summary Dependency Aggregation Composition Navigability Constraint Or Subset

  17. Dynamic Notation - Objects and Messages Vertical lines represent objects, not classes. May optionally add a ":class" to the box if it makes the diagram more readable. represents synchronous message. (message handler doesn't return until done). represents return. (Label arrow with name/type of returned object.) Return arrows are essential in UML style, otherwise control flow is ambiguous Sending object's class must have: An association of some sort with receiving-object's class. The receiver-side class's "role" must be the same as the name of the receiving object.

  18. Dynamic Notation - Object Creation Name box appears at point of creation. «creates» form for automatic creation, e.g.. in C++: class Creator1 { Object1 the_object; // not a reference } (There is no equivalent operation in Java) If message shown instead of «creates», then the message handler creates the object. Think of new Fred() as Fred.new(). Method does not have to be new().

  19. Dynamic Notation - Conditions, Loops, Grouping Message sent only if condition in brackets is true. An asterisk next to the condition signifies iteration. An asterisk without a condition means "every," when receiver is an aggregate. The box at the bottom of the diagram is UML's Grouping notation (awkward when you try to group all indirect messages). A * indicates a loop.

  20. Dynamic Notation - Asynchronous Messages Half arrowhead means "asynchronous." Widening of line means "activated" (thread is running). Large X means object deleted (in this case, it's self deleting). An external kill is represented as:

  21. Use Case A use case is a relatively large end-to-end process description that typically includes many steps or transactions; it is not normally an individual step or activity in a process.

  22. Use Case Diagrams • Show the external actors and their connection to the functionality (use cases) of the system • Use cases provide the basis of communication among sponsors/customers and implementers in the planning of a project • Capture some user-visible function • May be small or large • Achieves a discrete goal for the user

  23. Class Diagrams • Show the static structure of the domain abstractions (classes) of the system • Describe the types of objects in the system and the various kinds of static relationships that exist among them • Associations • Derivations • Show the attributes and operations of a class and the constraints for the way objects collaborate

  24. Activity Diagrams • Show the sequential flow of activities • typically in an operation • also in a use case or event trace • Complement the class diagram by showing the workflow of the business (aka “Flowchart”) • Encourage discovery of parallel processes which helps eliminate unnecessary sequences in business processes • Confirm Availability for each chosen course • Attend Class

  25. Activity Diagrams - Starting and Stopping

  26. Activity Diagrams - Synchronization (Fork/Join) When several activities can go on in parallel, indicates when all activities must be finished in order to continue. The heavy bar at the top is a fork. After the fork, all activities can (but are not required to) go on in parallel. Progress cannot continue past the bar on the bottom (a join) until all the activities that feed into the join complete. A join is an AND operation.

  27. Activity Diagrams - Guards (tests) This path is used only if the text in the brackets is true.

  28. Activity Diagrams - Decision (Branch/Merge) A decision activity, the guard labels the decision that was made. The diamond with outgoing arrows (the branch) specifies an OR operation, with a condition imposed by the guard. The diamond with incoming arrows (a merge) simply provides an end to the OR operation. A merge can occur without an associated branch if the diagram has multiple start states.

  29. Activity Diagrams - Swim Lanes Activities are arranged into vertical zones delimited with dashed lines. Each zone represents a broad area of responsibilities, typically implemented by a set of classes or objects. For example, the swim lane labeled accounting could represent objects of several classes (Bookkeeper, Clerk, MailRoom, Accountant) working in concert to perform the single "cut paycheck" activity.

  30. Dynamic Notation - State Transition • Show all the possible states that objects of the class can have and which events cause them to change • Show how the object’s state changes as a result of events that are handled by the object • Good to use when a class has complex lifecycle behavior

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