Mobile Media Design. 1. Two Methods for Mobile App Design. User-Centered Iterative Design. Rapid Prototyping. From http://www.isabeljevans.com/expertise.html. From http://www.smashingmagazine.com/2011/05/02/a-user-centered-approach-to-mobile-design/. 2. App Design Affordances & Constraints.
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Two Methods for Mobile App Design User-Centered Iterative Design Rapid Prototyping From http://www.isabeljevans.com/expertise.html From http://www.smashingmagazine.com/2011/05/02/a-user-centered-approach-to-mobile-design/ 2
App Design Affordances & Constraints • Sensuous (re: features like camera, audio recording, etc.) • Ubiquitous • Aware (location, spatial, & context) • Social • Personal & Useful • Interactive • Aesthetic (e.g. color, scroll/swipe) • Small amount of real estate • Human physiology (Rule of Thumb) • Strict design requirements for some markets; design conventions • Limitations on codable attributes • Device restrictions • System restrictions 3
About 1/3 About 1/2 About 1/6 9” Mac Classic Display Sizes of Design Medium 20” 9.7” 3.5” 5
Launcher Icon Size Not quite “Miniature Art” Mary Chadwell, Pyramid Waves 5” x 3 3/4” 256 x 256 57 x 57 iPhone is 1/6 the size of Desktop Less detail work, not more 6
Touch Technology User is Mobile 1 Camera, 8 mp Video 4:3 widescreen; 30fps GPS Accelerometer 3 orientations Touch technology User is Mobile 2 Cameras (Front: VGA; Back: 720p); 1 MP Video 4:3 ratio; 30fps GPS Accelerometer: 4 orientations Keyboard/Mouse User is Static 1 Camera Video GPS None Features of the Medium 7
Design according to Tapworthy • Mirror the rules of physical world • Put primary controls in thumb's "hot zone" • Remember 44 as the number for tap areas • Be generous with space, don't crowd design • Keep controls in reach, avoid scrolling 25
Composition “[T]he use of design to make all the different elements of a piece work together as a whole” (Bennett 178). László Moholy-Nagy, Composition #19, 1921 27
What Is Color? • The way “we perceive different wavelengths of light” (Bennett 139). Different colors in the spectrum are created by different wavelengths of light. 33
RGB & CMYK CMYK (cyan, magenta, yellow, black) or “subtractive method,”is used for print • RGB (red, green, blue), or the “additive method,” is used for computers and TV 34
Coloron the Web • 256: The number of colors produced by a 32 bit computer (1 byte, or 8 bits x 32 = 256. • 216: The number of colors that were available in the Web standard. • 212: The number of colors Internet Explorer read. 36
The subtle use of shape can also . . . MS OneNote Productivity, Free Bump SNS, Free Golfshot GPS for Golf, $29.99 used as separate visual elements in an unobtrusive way used as part of the subject
Shape Identification 1. Humans easily identify a wide variety of shapes. 2. Designers can exploit this human trait in many ways. Kazimir Malevich, Suprematist Painting: Aeroplane Flying (1915) Oil on canvas, MOMA, New York 43
Combining Type One way to avoid bad use of type by using one typeface but varying the size. Using different type in the same project can add emphasis to certain parts. 49
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