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Using PlayCap

Using PlayCap. Introduction. Based on: 1. Win32 API 2. DirectShow API 3. GDI+ API Platform Windows XP IDE Visual Studio .Net 2003. DirectShow. A media-streaming architecture for the MS Windows platform. A useful API to capture or playback many media types.

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Using PlayCap

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  1. Using PlayCap

  2. Introduction • Based on: • 1. Win32 API • 2. DirectShow API • 3. GDI+ API • Platform • Windows XP • IDE • Visual Studio .Net 2003

  3. DirectShow • A media-streaming architecture for the MS Windows platform. • A useful API to capture or playback many media types. • You can download the DirectX SDK summer 2003 and sample code from course webpage.

  4. Setting Up • Header File • Dshow.h • Library Files • Strmiids.lib • Quartz.lib • Set the Path in the IDE (.net)

  5. DirectShow

  6. Writing a DirectShow Application

  7. Code Tracing

  8. Your job is… • In the HRESULT ProcessBuffer(HDC) • Write a simple image processing program to scan pBuffer. • The information (size, RGB channel…)of pBuffer is stored in pVih->bmiHeader.

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