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Programming a Hungry Robot: Sound-Activated Movement Challenge

In this engaging project, students will develop a robot that moves towards an imaginary "lolly jar" when it doesn't hear any loud sounds and stops when it detects shouting. Inspired by the scenario of a child tempted by treats despite a parent's warning, participants will learn to integrate sound-operated switches into their programming. The goal is to create a hungry robot that mimics the child's sneaky behavior, teaching fundamental concepts of programming, sound detection, and conditional actions in robotics.

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Programming a Hungry Robot: Sound-Activated Movement Challenge

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Presentation Transcript


  1. Robot project Athra Sultan IT Teacher

  2. Ready, Set, Go Program your Robot to move when hear the shouting? Add to your previous program to stop when hear shouting?

  3. What we need in our Robot to move as the pervious picture

  4. A Child and a Lolly Jar  Mum saying “NO, you CAN’T have a lolly just before dinner, if you do, you won’t eat any of the good food I’ve cooked for you” So the child stops, looks carefully at Mum, and when Mum isn’t looking, starts inching towards the lolly jar again, and finally gets there, with a guilty look all over their face…

  5. Let us see if we can make a hungry Robot that creeps towards an imaginary lolly jar, and stops when we yell at it…

  6. Theory – sound- operated Switch IF a sound is very loud, THENthe Robot will do something (see red rectangle below), ELSEif there is less sound it will do something else (see blue rectangle below).

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