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An AI Game Project

An AI Game Project. Background. Fivel is a unique variation of a NxM game . Our goals in making this projects were: Create an original game experience. Create a challenging AI player. Achieve an attractive visual look (cute and funny woodland creatures).

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An AI Game Project

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  1. An AI Game Project

  2. Background • Fivel is a unique variation of a NxM game. • Our goals in making this projects were: • Create an original game experience. • Create a challenging AI player. • Achieve an attractive visual look (cute and funny woodland creatures). • Accessibility – Easy-to-use UI. • The Future? The ability to export the game to the web completion.

  3. The Game Each turn, a player puts a berry in an empty slot, and slides a tile to an empty place

  4. The Game Each turn, a player puts a berry in an empty slot, and slides a tile to an empty place

  5. The Game Each turn, a player puts a berry in an empty slot, and slides a tile to an empty place

  6. The Game Each turn, a player puts a berry in an empty slot, and slides a tile to an empty place

  7. The Game Each turn, a player puts a berry in an empty slot, and slides a tile to an empty place

  8. The Game The first player to create 5 pieces in a row, column or diagonal, wins.

  9. The Game The first player to create 5 pieces in a row, column or diagonal, wins.

  10. The Game The first player to create 5 pieces in a row, column or diagonal, wins.

  11. The Game The first player to create 5 pieces in a row, column or diagonal, wins.

  12. Development • Problem - Good presentation VS. Strong and reliable computation. • Flash/AS3 • PROS: • Allows to create great presentations and UI’s easily and fast. • Accessibility. • CONS: • AS3 is considerably slow. • Flash has a problems with deep-recursions (15 seconds limit and rendering halting without the use of chunking).

  13. Development • Problem - Good presentation VS. Strong and reliable computation. • Java • PROS: • Fast and reliable for deep recursions. • Everybody knows Java! • CONS: • Harder to achieve the visual look we were looking for. • Graphical programming in JAVA is relatively complicated.

  14. Development HTML Wrapper JavaScript Interface Flex/AS3 Frontend UI Java Backend Database, Logic and AI

  15. AI and Heuristics • //TODO:

  16. Enjoy the Game!

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