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Explore advanced game AI techniques like A* pathfinding, state machine decision making, and genetic algorithm optimization. Learn how to implement obstacle avoidance and optimize gameplay using genetic algorithms. Dive into technical details of graphics with OpenGL, file handling for text files, sound with Fmod, and data storage structure. Progress so far includes obstacles, projectiles, player, tokens, menus, and textures/sprites. Have questions? Ask away!
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Game AI • Path Finding – A* • Decision Making – State Machine • Optimization – Genetic Algorithm • Learning • Obstacle Avoidance
Technical Details • Graphics – OpenGL. • File handling – text files. • Sound – Fmod.
Data to store Data format Structure <Rows><Columns> <tile id…………………> <…………………………> <obstacle id…………> <…………………………> File handling
Progress so far. • Obstacles. • Projectiles. • Player. • Tokens. • Most of the Menus. • Textures / Sprites.