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This analysis by Danny Blau delves into the complex point system used in robotics competitions, specifically focusing on qualifying points (QP), ranking points, and match points. It breaks down the scoring structure including points from rings, lifts, and penalties, highlighting their impact on overall strategy and alliance performance. Key design elements are discussed, emphasizing the importance of maximizing robot efficiency and minimizing driver errors. Discover insights on how to achieve the highest scores and enhance your team's competitive edge.
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Ring It Up Analysis Danny Blau AFM, Rocket Scientist Blaze Robotics
Break Down of points • Qualifying Points • Ranking Points • Match Points
Break Down of points • Qualifying Points • 2 QP for a Win • 1 QP for a Tie • 0 QP for a Lose
Break Down of points • Ranking Points • Winners: Loser’s unpenalized match score • Losers: Loser’s penalized match score • Ties: Everyone gets the match score
Break Down of points • Match Points • Rings • 1pt for the floor goal • 5pts level 1 pegs • 10pts level 2 pegs • 15 pts level 3 pegs • 30pts Tic-Tac-Toe • Corner goal • 120% multiplier / ring for a heavy ring
Break Down of points • Match Points • Lifting • 30pts for 1” lift • 5pts for each inch up to 24” (max lift bonus: 145pts) • Penalties • 10pts Minor • 50pts Major • Double and triple majors!
Break Down of points Which points are the most important?
Match Points! • Winning Matches gets your alliance QP • Having a close match gets your alliance more RP
From Start to Scored • How does YOUR robot get rings from starting pegs to the appropriate scoring pegs? • Are you going to be lifted or lifting?
Key Design Elements! • What is the scoring max? (1664pts) • How many rings will get placed in a match? • What do you think is an un-beatable score?
Key Design Elements! • K.I.S.S. • When is Doubt, Build it Stout • Maximize Driver Margin of Error
Thank you! Danny Blau dannymblau@gmail.com