1 / 25

Human Perception

Human Perception. What you may or may not already know, want to know or even care about how you see. Goals. Decent understanding of human visual response Discuss intelligently about the flaws of current popular color systems Understand a few existing alternatives

tiara
Télécharger la présentation

Human Perception

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Human Perception What you may or may not already know, want to know or even care about how you see

  2. Goals • Decent understanding of human visual response • Discuss intelligently about the flaws of current popular color systems • Understand a few existing alternatives • Completely redefine the way you look at the world, think about light, color, space-time and life in general

  3. Outline • Human Eye • Anatomy • Reaction to light • Engineer’s perspective • Mathematician's View • Color Spaces • Brief History • CIE-XYZ, XYy, etc. • RGB • Recent work • Why Monitors Stink

  4. Human Eye

  5. Human Eye 2 • Rods and Cones • Cones see color • “red” “green” and “blue” • ~6.5 Million • 32% “red” 64% “green” 2% “blue” • High resolution - closely packed

  6. Human Eye 3 • Rods and Cones • Rods don’t • May be excited by single photon • Respond to higher frequencies (blue/green) • Peripheral and night vision • Weird fact about sea captains • For the most part, we ignore rods

  7. Outline • Human Eye • Anatomy • Reaction to light • Engineer’s perspective • Mathematician's View • Color Spaces • Brief History • CIE-XYZ, XYy, etc. • RGB • Recent work • Why Monitors Stink

  8. Reaction to Light • For the Engineers: Intensity I = 0.299R + 0.587G + 0.114B Input Discuss later Right now: “magic” this is your brain …Any questions? Color

  9. Reaction to Light 2 • For the mathematicians: • Several slides to follow to discuss sampling, lighting, integrating, linear algebra, etc • Be Prepared!

  10. Math Stuff 1

  11. Math Stuff 2 • Color is not “inherent” to a surface/object • Light source fires photons of varying wavelengths to object • Object reflects and absorbs different amounts of different wavelengths • Wavelengths reach cones on your eye • Integrated across response function

  12. Quick Example

  13. Math Stuff 3 • What does this mean? • Think of a red laser on a “green” ball • Different light  Different color • All three cone types excited by each wavelength • nothing pure anymore? • Metamers

  14. Math Stuff 4 • If we consider the input from your eye to the “color unit” as linear algebra: • 3 independent (but not orthogonal) vectors • Can they span the “space”?

  15. Outline • Human Eye • Anatomy • Reaction to light • Engineer’s perspective • Mathematician's View • Color Spaces • Brief History • CIE-XYZ, XYy, etc. • RGB • Recent work • Why Monitors Stink

  16. History • CIE – Commision Internationale de l'Éclairage • (aka International Commission on Illumination) • Established 1913 • Color Standards 1931 and 1945 • “Devoted to international cooperation on all matters relating to the science and art of lighting”

  17. CIE Stuff • CIE Standardized several color spaces: • XYZ – The “base” color space where X and Z are “color” variables and Y is “intensity” • Can be quickly integrated from wavelength values • XYy – The horseshoe we’ve all seen before

  18. What’s wrong with these? • 1) They give the wrong impression

  19. What’s wrong with these? 2 • 2) They are trivariate • No metamers • 3) They do not describe the way light interacts in reality, but simplify it according to how the human eye perceives

  20. From bad to worse • RGB • Simplified version of CIE spaces • Values from 0..1 • Used for I/O with CRT and LCD devices • So much interesting stuff happens “outside” of RGB space!

  21. Recent Work • [Meyer 1988] • Used Gaussian Quadrature to find 3 simulation wavelengths which most affect perception (called AC1C2 space) • [Johnson and Fairchild 1999] • Created a full spectral renderer to correctly discover metamerism, etc. • [Baxter, Wendt and Lin 2004] • Used 8 “sufficient” wavelengths to model subsurface scattering and absorption effects in paint (Really nice piece of work)

  22. Outline • Human Eye • Anatomy • Reaction to light • Engineer’s perspective • Mathematician's View • Color Spaces • Brief History • CIE-XYZ, XYy, etc. • RGB • Recent work • Why Monitors Stink

  23. Monitors are Bad • Next time you are in your office, bring up a completely “white” screen and hold a piece of “white” paper next to it • Scan a (non-digital) photograph of a nice sunset…. Hold the original next to your monitor • Even better, look out at a sunset and compare it to your monitor

  24. THM–Take Home Message • Remember – Every man-made media has a viewable gamut and it doesn’t cover all visible light • Different lights make things different colors! (that’s why it looked so good at the store) • Trivariate spaces can only (sometimes) span the space of visible light, but can’t model the richness of ~400 wavelengths • There’s hope… listen to following speakers

  25. References • Rochester Institute of Technology Munsell Color Science Laboratory: http://www.cis.rit.edu/mcsl/ • http://hyperphysics.phy-astr.gsu.edu/hbase/vision/rodcone.html • http://www.netnam.vn/unescocourse/computervision/12.htm • http://www.cie-usnc.org/ • Wavelength Selection for Synthetic Image Generation, Gary W. Meyer in Computer Vision, Graphics, and Image Processing 1988 • Full Spectral Color Calculations in Realistic Image Synthesis, Garrett Johnson and Mark Fairchild in IEEE Computer Graphics and Applications 1999 • IMPaSTo: A Realistic Interactive Model for Paint, Bill Baxter, Jeremy Wendt and Ming C. Lin in NonPhotorealistic Animation and Rendering 2004

More Related