1 / 69

CMS

CMS. COMPETENT MANAGEMENT SERIES. THE COLOUR CODE. GG INNOVATIVE USE OF BRAIN. COMMUNICATION. GG INFLUENCING. GG LEADERSHIP AND TEAMS. THE END GAME. BUILDING SELF AWARENESS. ENABLE PARTICIPANTS TO MANAGE THEMSELVES IN LINE WITH BEST PRACTICE ENHANCE INTRAPRENEURSHIP

torgny
Télécharger la présentation

CMS

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CMS COMPETENT MANAGEMENT SERIES

  2. THE COLOUR CODE GGINNOVATIVE USE OF BRAIN COMMUNICATION GGINFLUENCING GGLEADERSHIP AND TEAMS

  3. THE END GAME BUILDING SELF AWARENESS • ENABLE PARTICIPANTS TO MANAGE THEMSELVES IN LINE WITH BEST PRACTICE • ENHANCE INTRAPRENEURSHIP • SPEED UP INTEGRATION TO BAT WAY OF WORKING • PREPARE FOR MANAGE OTHERS STAGE • BE A COMPETENT AND CONFIDENT MANAGER

  4. CMS IN BAT THE LEADERSHIP PIPELINE

  5. CMS AND YOUR VOICE RESULTS • TBC

  6. CMS IN BAT LEADERSHIP CAPABILITIES

  7. CMS AND ADULT LEARNING TAXONOMY

  8. CMS AND ADULT LEARNING LEARNING AND OUR BRAIN

  9. CMS: PAST, PRESENT & FUTURE

  10. CMS: IT’S THE DIFFERENCE THAT MAKES THE DIFFERENCE TRADITIONAL TRAININGS • ARE MAINLY DEDUCTIVE: • ARE SKILLS ORIENTED • YOU GET A THEORETICAL MODEL • YOU HAVE TO FIT IT INTO YOUR DAILY JOB • THE TRAINER IS IN THE DRIVER SEAT • PARTICIPANTS NEED TO PUT THE PEGS IN THE HOLES

  11. CMS: IT’S THE DIFFERENCE THAT MAKES THE DIFFERENCE CMS • IS MAINLY INDUCTIVE • IS DEVELOPMENT ORIENTED • YOU START WITH YOUR DAILY JOB • WE LOOK FOR A HELPING MODEL AND THEORY • THE NEEDS OF PARTICIPANTS ARE IN THE DRIVER SEAT • YOU BRING THE PEGS AND WE TAKE CARE OF THE HELPING HOLES

  12. TOP LINE EXPECTATIONS PARTICIPANTS • PLAN • DO • CHECK • PREPARE • ACT

  13. TOP LINE EXPECTATIONS LINE MANAGER • BEFORE • BRIEFING BASED ON PERFORM, DEVELOP AND PERSONAL • AFTER • DEBRIEFING AND “MINI” PROJECTS

  14. LEARNING CHUNKS GROUPED CREATIVE PROBLEM SOLVING • USE YOUR BRAIN FOR A CHANGE • MINDMAPPING • CREATIVE TECHNIQUES • PROBLEM SOLVING • PROJECT MANAGEMENT • SPEED READING

  15. LEARNING CHUNKS GROUPED COMMUNICATION • WRITING SKILLS • EFFECTIVE MEETINGS • EFFECTIVE PRESENTATIONS • TIME MANAGEMENT

  16. LEARNING CHUNKS GROUPED INFLUENCING • EMOTIONAL INTELLIGENCE • ASSERTIVENESS • NEGOTIATING SKILLS • WORKING IN DISPERSED TEAMS

  17. LEARNING CHUNKS GROUPED PEOPLE LEADERSHIP • LEADERSHIP PIPELINE • SITUATIONAL LEADERSHIP • MOTIVATION • TROUBLE SHOOTING • WORKING IN TEAMS

  18. DAY 4 GENERIC WORKSHOP STRUCTURE DAY 3 DAY 2 LET’S GET TO WORK CASE IMPLEMENTATION DAY 1 HOW TO USE IT THE PROCESS

  19. UNIT 1 A MANUAL FOR OUR BRAIN

  20. OUR INNOVATIVE BRAIN (CPU) AIMS • UNDERSTAND THE FUNCTIONING OF THE BRAIN • LEFT – RIGHT AND ITS IMPACT ON INNOVATION • REPTILE – EMOTION – THINKING AND ITS IMPACT ON LEARNING AND OUR BELIEF SYSTEM • APPLY SCIENTIFIC KNOWLEDGE OF THE BRAIN TO • BETTER ORGANISE WORK • BE MORE CREATIVE • CHALLENGE AND DEVELOP AN OPEN BELIEF SYSTEM • ENHANCE EMOTIONAL AND LEADERSHIP INTELLIGENCE

  21. OUR INNOVATIVE BRAIN OUR BRAIN AT WORK ICE BREAKING EXERCISE 3 minutes to prepare a 15 minute presentation to an international audience

  22. OUR INNOVATIVE BRAIN REFLECT ON THE EXERCISE • What were your experiences? • Enough ideas? • Structure? • Panic? • Mental Blocks?

  23. OUR INNOVATIVE BRAIN HOW COME WE ARE NOT ALWAYS “LOGIC”? • REPTILE BRAIN • EMOTIONAL BRAIN • THINKING BRAIN

  24. ACCESS TO THE BRAIN 1 2 3 4 5 6 7 8 9 10

  25. USING OUR BRAIN THE SKILLS PART: SPECIFIC AIMS • UNDERSTAND THE LOGIC OF MINDMAPPING • ABLE TO USE MINDMAPPING FOR ORGANISING WORK INCL. PROJECTS • ABLE TO USE MINDMAPPING FOR TAKING NOTES • ABLE TO USE MINDMAPPING TO PREPARE PRESENTATIONS • ABLE TO USE MINDMAPPING TO ENHANCE CREATIVITY IN MEETINGS AND TEAMS • ABLE TO DOUBLE READING SPEED

  26. DEXIO 233 The Dexio 233 is thé creation of the third millennium! With his powerful and economical engine this super car easily does two hundred and ten miles an hour with an acceleration of seventy miles in eight seconds. Its design appeals to your imagination and caresses the eye without forgetting your safety. Airbags for all passengers are standard equipment and the beautiful metalwork hides a highly protective frame that guarantees your safety in almost any circumstance. The businessman will find his berline. Are you rather sportive, then we recommend the sports model. Whatever you chose, your comfort is guaranteed by a computerised interior en options. The scale comes in gas- and diesel version. For the price of four thousand American dollars you already have the standard version in your driveway. WHAT DO YOU PREFER? ?

  27. DEXIO 233 290 < 2000000 WHAT DO YOU PREFER? 8 sec ☺$ ? COMFORT LOOK

  28. LOOK AT THE WORDS AND SAY THE COLOUR OF: YELLOWBLUE ORANGE BLACKRED    GREEN PURPLEYELLOWRED ORANGE    GREEN   BLACK BLUE RED      PURPLE GREEN BLUEORANGE

  29. BRAINFRIENDLINESS WHO’S SIDE ARE YOU ON? YELLOWBLUE ORANGE Conflict LEFT RIGHT The right cortex wants to say the COLOR but the left cortex insists on saying the WORD… BLUE RED      PURPLE GREEN BLUEORANGE

  30. LEFT? RIGHT? BOTH!

  31. BRAINFRIENDLINESS Left cortex Right cortex ENHANCING YOUR CAPABILITIES Linear Numbers Words Serial Details Reason Serious Logic Analysis Spatial Symbols Images Parralel Connections Intuition Humour Fantasy Synthesis anaLysis Synthesis keRnal Linguistic foRest Linear colouR detaiL Logic dReam paRallel

  32. BRAINFRIENDLINESS ENHANCERS • ATTENTION • INTENTION • STRUCTURE

  33. PUT IT ON THE MAP! MINDMAPS • CREATE YOUR FIRST MAP • RADIANT • LANDSCAPE • BRANCHES • ASSOCIATIONS • SYMBOLS • DIMENSIONS • FUN

  34. PUT IT ON THE MAP! SOME EXPERIMENTS • THE BRAINPANIC EXERCISE RERUN • PREPARING FOR A PRESENTATION • TAKING NOTES • MAKE SENSE IN CHAOS • THE MAP OF THE STORM

  35. PUT IT ON THE MAP! REAL LIFE APPLICATIONS • COME UP WITH A TANGIBLE PLAN TO IMPROVE YOUR WORKING LIFE • PREPARE TO BRIEF YOUR LINE MANAGER ON YOUR PLAN • SHARE BEST PRACTICES WITH EACH OTHER

  36. SPEED READING 101 SAME BRAIN, SAME NEEDS, SAME RIGHT AND LEFT, SIMILAR TECHNOLOGY • CHALLENGE YOUR BELIEF SYSTEM • SPEED AND RETENTION GO HAND IN HAND • PREPARE YOUR BRAIN FOR SPEEDREADING • PREPARE YOUR ENVIRONMENT FOR SPEEDREADING • EYE TIPS • BRAIN TIPS

  37. END OF UNIT 1 WHAT YOU LEARNED • OUR BRAIN IS NOT A COMPUTER • OUR BRAIN NEEDS A QUICK REFERENCE GUIDE • THE LOGIC BEHIND MINDMAPPING • USING MINDMAPS IN DIFFERENT SETTINGS • BASICS OF SPEEDREADING • THE BRAIN WORKS BEST WHEN HAVING FUN!

  38. CHUNK 1 • TRAINING CONTRACTS • GOALS • ACTIVITIES • FOLLOW UP ASSIGNMENT

  39. CHUNK 2 • UNDERSTANDING THE BRAIN • GOALS • ACTIVITIES • FOLLOW UP ASSIGNMENT

  40. CHUNK 3 • TECHNICAL USE OF THE BRAIN • GOALS • ACTIVITIES • MM • SPEED READING • FOLLOW UP ASSIGNMENT

  41. CHUNK 4 • PERSONAL USE OF THE BRAIN • GOALS • ACTIVITIES • BELIEFS • MENTAL MODELS • FOLLOW UP ASSIGNMENT DAY 2

  42. CHUNK 5 • BUILDING BLOCKS OF PERSONALITY • GOALS • ACTIVITIES • TA • FUNCTIONAL • STRUCTURAL • FOLLOW UP ASSIGNMENT

  43. CHUNK 6 • PERSONALITY CHALLENGES • PROBLEMS WITH E-S • GOALS • ACTIVITIES • CONTAMINATIONS • EXCLUSIONS • FOLLOW UP ASSIGNMENT

  44. CHUNK 7 • COMMUNICATION BASICS • TRANSACTIONS • GOALS • ACTIVITIES • PARALLEL • CROSSED • ULTERIOR • OPTIONS • FOLLOW UP ASSIGNMENT

  45. CHUNK 8 • PERSONALITY DRIVERS • STROKES • GOALS • ACTIVITIES • RECOGNITION • POSITIVE • NEGATIVE • TIME STRUCTURING • GAMES • FOLLOW UP ASSIGNMENT

  46. CHUNK 9 • SCRIPTS PEOPLE LIVE • GOALS • ACTIVITIES • THE REPTILE BRAIN • MESSAGES • LABLES • INJUNCTIONS • EARLY DECISIONS • REDECISIONS • MY NARRATIVE • FOLLOW UP ASSIGNMENT

  47. CHUNK 10 • PERSONALITY PERCEPTIONS • EGO GRAMS • GOALS • ACTIVITIES • EGOGRAMS • PSYCHOGRAMS • PEER FEEDBACK • FOLLOW UP ASSIGNMENT

  48. CHUNK 11 • PERSONALITY PERCEPTIONS part 2 • EGO GRAMS • GOALS • ACTIVITIES • FINISH IT UP • CONTRACTS • FOLLOW UP ASSIGNMENT

  49. CHUNK 12 • TIME MANAGEMENT • GOALS • ACTIVITIES • TIME WASTERS • VALUE SYSTEM • HEROS • WHAT MAKES ME TICK • FOLLOW UP ASSIGNMENT

  50. CHUNK 13 • CREATIVE TECHNIQUES • GOALS • ACTIVITIES • FOLLOW UP ASSIGNMENT

More Related