1 / 14

PathFinding Methodology for Interposer and 3D Die Stacking

PathFinding Methodology for Interposer and 3D Die Stacking. Sherry Xiaoxia Wu*, Ravi Varadarajan † , Navneet Mohindru † , Durodami Lisk*, Riko Radojcic* *Qualcomm Inc. † Atrenta Inc. Outline. Motivation of PathFinding Methodology PathFinding Methodology Flow Demonstrations using an Example

tory
Télécharger la présentation

PathFinding Methodology for Interposer and 3D Die Stacking

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. PathFinding Methodology for Interposer and 3D Die Stacking Sherry Xiaoxia Wu*, Ravi Varadarajan†, Navneet Mohindru†, Durodami Lisk*, Riko Radojcic* *Qualcomm Inc. †Atrenta Inc.

  2. Outline • Motivation of PathFinding Methodology • PathFinding Methodology Flow • Demonstrations using an Example • Conclusion

  3. Typical 3D Design Options Courtesy: Si2

  4. Motivation of PathFinding Methodology • Navigating many choices …. • Cost, power, performance… • Co-optimize process & design • Need a structured design exploration methodology • Past experience not applicable to disruptive technologies • Not tie to legacy design • Quick and flexible • High fidelity/low accuracy Need methodology to make the selections PathFinding

  5. PathFinding Methodology Many more challenges in 3D: - IP/tier assignment - Intra/inter die floorplan - Power & thermal - Timing across dies - TSV & stack configuration - TSV/bump alignment Design Architecture RTL, Blackbox, Netlist, Top level SDC/DEF/IO Constr, Interfaces, Tier/die config. Early Design Planning Physical Units Handoff 1 Logical, Physical, Timing Physical Units Handoff N Logical, Physical, Timing … Tier/ Die 1 Tier/ Die N … Backend Implementation 1 Backend Implementation N

  6. PathFinding Methodology Create logical partitions for each die 3D stack XML file Modify partitions Are interconnectivity and TSV reports for all dies acceptable? N Y Commit logical partitions in to 3D physical partitions Physical prototyping on each die partition Modify TSV cluster/locations Are all dies physically feasible? N Y Backside RDL/ Interposer routing Modify number of RDL layers/bump locations Is Backside RDL routing/Interposer feasible? N Y • Handoff 3D stack XML file with partitions • Handoff DEF file for every partition

  7. 3D Format - XML • XML: Ongoing Standardization • Interposer and 3D die stacking Two Dies on a Passive Interposer Two Stacked Dies

  8. Logic Partition Top die frontside net Bottom die front-side net Top die frontside ubump Bottom die backside net Bottom die backside ubump Dummy net TSV Block in top die Block in bottom die

  9. Floorplan Constraints and An Example TSV/ubmp size, XML Create/mark TSV/ubump clusters Assign TSVs/ubump to clusters Set cluster utilization/aspect ratio FP constraints: guide/region • Floorplan constraints • Blackbox locations • Die utilization: block area/die area • Number of TSV clusters: 2, 4, 8 • TSV size/pitch/location • ubump size/pitch/location

  10. Floorplan Options for a LoL Case • 2 TSV clusters • 4 TSV clusters • 8 TSV clusters • TSV cluster guide • TSV aspect ratio • Number of TSV clusters • TSV cluster guide • TSV cluster aspect ratio • TSV pitch TSV

  11. Frontside Routing Analysis • Vary bottom and top routing layer • Vary macro routing layer • Vary routing porosity in a window for PDN/DFT consideration

  12. Backside Routing Analysis • Explore BRDL options when TSV and ubumps are not aligned • Vary number of BRDL layers and pitch Foundry OSAT Above 2 BRDL layers, more complicated and expensive process ubump group 2

  13. 2.5D Interposer • Interposer Floorplan, Interposer Routing and Congestion 2 interposer routing layers, pitch = 1um 2 interposer routing layers, pitch = 5um 2 interposer routing layers, pitch = 2um

  14. Conclusion • A physical PathFinding methodology for interposer and 3D die stacking is presented • The results show that with this methodology, users are able to explore different process and design options for early estimation of their designs to reduce expensive backend iterations • This methodology is a general flow, it also works for mixed interposer and 3D die stacking

More Related