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In this analysis of World of Warcraft's Stockades, we delve into the pathing flaws of NPCs. Notably, NPCs exhibit strange behaviors when attempting to navigate around ledges, as they are unable to climb even small vertical sections. Despite characters colliding freely, the absence of proper collision detection often leads NPCs to run or teleport through visual obstacles like beams. We explore the underlying reasons for these pathing issues and the challenges they pose for gameplay, shedding light on the intricacies of NPC movement algorithms in MMORPGs.
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WoW pathing flaws World of Warcraft Thijmen Bink MMORPG
NPC walks all the way around to get up a tiny ledge It can't walk up vertical sections, even if small It can't always attack up a vertical section, even when touching the player Characters collide freely No collision detection (but game would be impossible with) What and why it goes wrong
NPC runs/ports through beams Beam is mostly eyecandy, not a solid wall segment Ports because otherwise it would be standing within beam NPC collisions seem to be calculated with a point or vertical line What and why it goes wrong