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Develop an ATM simulation program where users can access their bank accounts, perform transactions, and close the machine. This project builds upon creating classes such as BankAccount and Transaction. Improve user experience by displaying relevant options and confirming successful operations. Mimic a real ATM machine for a graded project.
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Project Part 3 Putting the pieces together
In part 1 you created a : • BankAccount class, • a Transaction class and • an enumerated type Transaction Type In part 2 you : • enhanced the BankAccount and • create a Bank
In this part 3 you are going to generate an ATM machine • You construct a bank • You allow the customer to access the ATM • You display the options to access the appropriate bank account • Once you have accessed your account, you show the different options that you have to perform operations with your account • Then you perform some, and display information that confirms that each operation was performed correctly. • After a few operations, you may close the ATM. • Your grade will depend upon how well the program mimics an ATM machine