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Explore the integration of video games, electronic devices, and mobile apps in PE classrooms to boost student engagement. Learn how to secure funding through grants and partnerships. Visit our wiki for more information.
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Let’s Get Physical! Going High Tech in the PE Classroom ISTE 2012 Poster Session
Why use technology in the PE classroom? • Availability—Wiis, Kinects, and digital health devices are easy to purchase and available in most communities.
Why use technology in the PE classroom? • Student Engagement—All kids love using technology. Let’s find ways to get the kids to love PE just as much.
What kind of technology is there to use? • Video Games for Fitness • Electronic Devices for Health and Fitness Monitoring • Mobile Apps for Physical Education
Video Games for Fitness Wii Kinect
Apps for Physical Education iFitness Monumental Food Smasher MotionTraxxRadio
Funding the Technology • Grants—local and corporate • Parent Teacher Association • College and Professional Sports Organizations
Check out our wiki! • http://hightechpe2012.wikispaces.com/