1 / 10

Beyond the Gym: Innovating Physical Education with Technology

Explore the integration of video games, electronic devices, and mobile apps in PE classrooms to boost student engagement. Learn how to secure funding through grants and partnerships. Visit our wiki for more information.

vlad
Télécharger la présentation

Beyond the Gym: Innovating Physical Education with Technology

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Let’s Get Physical! Going High Tech in the PE Classroom ISTE 2012 Poster Session

  2. Why use technology in the PE classroom? • Availability—Wiis, Kinects, and digital health devices are easy to purchase and available in most communities.

  3. Why use technology in the PE classroom? • Student Engagement—All kids love using technology. Let’s find ways to get the kids to love PE just as much.

  4. What kind of technology is there to use? • Video Games for Fitness • Electronic Devices for Health and Fitness Monitoring • Mobile Apps for Physical Education

  5. Video Games for Fitness Wii Kinect

  6. Electronic Devices for Health and Fitness Monitoring

  7. Apps for Physical Education iFitness Monumental Food Smasher MotionTraxxRadio

  8. Funding the Technology • Grants—local and corporate • Parent Teacher Association • College and Professional Sports Organizations

  9. Check out our wiki! • http://hightechpe2012.wikispaces.com/

More Related