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Gamification and Simulation

Gamification and Simulation. not just for your entertainment!. History of Games. Dice 700BC. Chess 16th Century. Cribbage 17 Century. Solitaire 18 th Century. Bridge 19 th Century. Monopoly 20 th Century. Electronic Games 21 st Century. What makes it a game?. Rules Goals

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Gamification and Simulation

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  1. Gamification and Simulation not just for your entertainment!

  2. History of Games Dice 700BC Chess 16th Century Cribbage 17 Century Solitaire 18th Century Bridge 19th Century Monopoly 20th Century Electronic Games 21st Century

  3. What makes it a game? Rules Goals Feedback Fantasy Fun (Kloper, E., Osterweil, S., & Salen, K.., 2009)

  4. What can games do for us? • Engages learners • Develops skills • Allows mistakes • Show consequences • Encourages reflections and alternatives • Allows strategizing • Allows variables for simplifying complexities • Allows practice/feedback • Increases retention of information (Horton, W., 2012)

  5. Why use games in education? “The cycle of making decisions and seeing results is the essence of the game or simulation.” - Horton • Defined goals • Persistence • Risk taking • Problem solving • Decision making (Horton, W., 2012) (Kloper, E., Osterweil, S., & Salen, K., 2009)

  6. Fun and educational

  7. Games and Their Uses

  8. Gamification • Use of game design techniques • Funware • Technology • Engaging • Knowledge retention (Wikipedia, 2011; Discovery 11 3D Conference, 2011)

  9. Games and simulators • Cost of failure • Knowledge • Cost and time • Skills and application • Real environment is impractical (Horton, W., 2012) Click to view

  10. Business/Agriculture Virtual Virticulture Program (Surry Community College, 2011) Click on photo

  11. Medical Click on skeleton Click on skeleton

  12. Games that benefit others Click here to watch a video about Ben.

  13. It’s Your Turn Let’s play

  14. Enjoy playing our game Click on esc. on your keyboard to exit game

  15. Additional Resources • http://www.coolmath-games.com/holiday-Christmas-games-puzzles/concentration-game/index.html • http://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdf • http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf • http://www.educationarcade.org/node/370 • http://ftccic.com/index.html • http://ftccic.com/ILA.html

  16. References CNBC Video. (n.d.). Retrieved from http://video.cnbc.com/gallery/?video=740112836 Csi fatal conspiracy walkthrough in HD case 2 planting evidence part 2. (n.d.). Retrieved from http://www.youtube.com/watch?v=JN6fRtED1Qg&feature=related Horton, W. (2012). E-learning by design. San Francisco, CA: Pfeiffer. Kloper, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Retrieved from http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf Lafayette Technical Community College. (2011). Retrieved from http://ftccic.com/unity/skeletonLabelPlacement.html Learn More About it. (2001). History of games timeline. Retrieved from http://historicgames.com/gamestimeline.html

  17. References Lord of the rings: War in the north. (n.d.). Retrieved from http://www.warinthenorth.com/ http://www.warinthenorth.com/index.php?tp=1&template=witn_gate Meiers, S. (n.d.). Sid Meier’s Civilization Revolution. (n.d.). Retrieved from http://civilizationrevolution.com/ My Spanish coach. (n.d.). Retrieved from http://www.nintendo.com/games/detail/PcpwB5bpgM1W4sSrycrIP7saCt-yId47 Pulse!! Video – Usage Footage. (n.d.). Retrieved from http://www.youtube.com/watch?v=NxwUMs4VCag Sawyer, B. & Smith, P. (2008). Games initiative. Retrieved from http://www.seriousgames.org/presentations/serious- games-taxonomy-2008_web.pdf Stewart, J. (2011). Discovery 11 3D Conference – Retention Enhancement. Retrieved from http://www.youtube.com/watch?v=VdlmDL61t9k&noredirect=1 Surry Community College. (2011). Retrieved from http://surry.edu/de/fipse/retention.html Wikipedia. (2011). Gamification. Retrieved from http://en.wikipedia.org/wiki/Gamification

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