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An Introduction to Virtual Worlds

EDIT 424. An Introduction to Virtual Worlds. Definition. “A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.” (Bell 2008).

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An Introduction to Virtual Worlds

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  1. EDIT 424 An Introduction to Virtual Worlds

  2. Definition “A synchronous, persistent network of people, represented as avatars, facilitated by networked computers.” (Bell 2008) An avatar is any digital representation (graphical or textual), beyond a simple label or name, that has agency (an ability to perform actions) and is controlled by a human agent in real time Shared activities necessitate synchronous communication People are central to virtual worlds A virtual world cannot be paused

  3. Synchronous and Asynchronous Interactions Text chat, instant messaging, email, voice chat, gestures

  4. Second Life Second Life – the onnline 3D virtual world http://youtu.be/z3gHCupXSMs

  5. Second Life • Age restrictions: • 13 – 15 Years - only if affiliated with a Sponsoring Organization • 16- 17 Years - may only access areas of the service is rated ‘General’ in accordance with maturity ratings • Community Standards address: • Intolerance • Harassment • Assault • Disclosure • Adults regions, groups and listings • Disturbing the peace

  6. Information/AwarenessAmerican Cancer Society Relay for Life

  7. Collaborative Spaces

  8. Social Interaction

  9. Lecture in Second Life

  10. http://sites.google.com/site/secondliferesources/education-linkshttp://sites.google.com/site/secondliferesources/education-links

  11. Second Life Second Life with Jass Easterman (Sue Gregory) Lecturer Faculty of The Professions School of Education, UNE http://www.virtualclassrooms.info/ Second Life with Jass Easterman - deBono in Second Life http://www.youtube.com/watch?v=6Uhu-6H4c8o

  12. Reference Bell, M.W. (2008). Virtual Worlds Research: Past, Present & Future. Journal of Virtual Worlds Research, Vol(1). Retrieved from http://jvwresearch.org/page/volume_1_issue_1

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