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The "Preserving Virtual Worlds" project aims to develop methodologies for the preservation of digital games and interactive fiction. It focuses on creating standards for metadata and content representation, investigating preservation challenges through archiving case studies, and building community awareness. Key deliverables include the development of metadata schemas, archiving representative content, and implementing best practices. Partners include top institutions like UIUC and Stanford University. The project seeks to safeguard the beauty of digital interactive experiences for future generations.
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Preserving Virtual Worlds… …because a thing of beauty is a joy forever.
Project Goals • To help develop mechanisms and methods for preserving digital games and interactive fiction by • developing basic standards for metadata and content representation; • investigating preservation issues through a series of archiving case studies
Key Deliverables • Development of metadata schema and wrapper recommendations • Archiving of key representative content • Development of generalizable archiving approaches for preserving this content. • Community education and awareness-building.
Project Partners • Graduate School of Library & Information Science, UIUC • Maryland Institute for Technology in the Humanities, University of Maryland • College of Computing & Information Sciences, Rochester Institute of Technology • Stanford University Libraries • Linden Lab
Project Outline • Phase I: Background Research • Define and scope a case set • Background research on preserving complex interactive behavior • Background research for schema development
Project Outline • Phase II: Development • Develop new schema necessary for capturing representation information • Develop new schema necessary for capturing context information • Develop recommendations for best practices on use of existing wrapper formats
Project Outline • Phase III: Implementation & Testing • Ingest selection of games/interactive fiction at institutional repositories at Stanford University and UIUC. • Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction
Project Case Set: Adventure You are in a maze of twisty little passages, all alike.
Project Case Set: Second Life International Spaceflight Museum Democracy Island Life to the Second Power
A few things we know so far • The OAIS reference model’s notion of an information package does seem like it can stretch to encompass software, but… • Representation and Context information can be extensive, difficult and expensive to collect, and proprietary. • When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration. • Hardware matters. • Gamers are willing to make LARGE investments of time to support preservation efforts.
More Info Website: http://ndiipp.uiuc.edu/pca/ Contacts: Jerome McDonough, PI jmcdonou@uiuc.edu 217-244-5916 Janet Eke, Project Coordinator jeke@uiuc.edu Patricia Hswe, Project Coordinator phswe@uiuc.edu