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11.Standard Template Library

11.Standard Template Library. Yan Shi CS/SE 2630 Lecture Notes. What is STL?. The Standard Template Library (STL) is a subset of ISO/ANSI C++ standard library. It provides 3 kinds of facilities: containers iterators generic algorithms Appendix E in the textbook Visual Studio Help Doc:

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11.Standard Template Library

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  1. 11.Standard Template Library Yan Shi CS/SE 2630 Lecture Notes

  2. What is STL? • The Standard Template Library (STL) is a subset of ISO/ANSI C++ standard library. • It provides 3 kinds of facilities: • containers • iterators • generic algorithms Appendix E in the textbook Visual Studio Help Doc: http://msdn.microsoft.com/en-us/library/c191tb28(v=vs.110).aspx

  3. STL Container • Sequence containers: maintain the original ordering of inserted elements • list, vector, deque • Associative containers: elements are inserted in a pre-defined order • map, set, … • Container adapters: simple variations of the sequence containers • queue, stack, priority_queue • they do NOT support iterators: cannot be used by STL algorithms! • Container classes are template classes • e.g. list<int>, stack<float>

  4. STL Iterators • STL iterators enable cycling through a container, one item at a time • allow C++ programs to access items in a container without knowing the internal structure of the container • each STL container class defines one or more iterator types: • list<int>::iterator iter; • similar as GetNext()operation • it simply represents the location of an item within the container • a generalization of a pointer • *iter // item referred to by iter • iter++ // mover to the next item

  5. Types of Iterators • Input iterators: • can only step forward; permit only fetching; used for istream • Output iterators: • can only step forward; permit only storing; used for ostream • Forward iterators: • permit both fetching and storing • Bidirectional iterators • can move both forward and backward • Random access iterators • allow direct (random) access to any item in a container Random access > Bidirectional > Forward > Input/Output • Behavior defines iterator: • anything that acts like an iterator is an iterator! • e.g., pointers to an array is an iterator.

  6. Iterator Operations

  7. Iterator Operations

  8. STL Algorithms • An STL algorithm is a template function that has iterators for its parameter types. • generic because it is a template and works with iterators, not containers vector<int> v; intmyArray[100]; … sort( v.begin(), v.end() ); sort( &myArray[0], &myArray[100] ); sort( arr, arr+100 ); // why 100? sort algorithm: template <class RandomAccessIterator> void sort ( RandomAccessIterator first, RandomAccessIteratorlast); • The range used is [first, last) http://www.cplusplus.com/reference/algorithm/

  9. Vector<T> Class • Generalize the concept of an array • index: 0 to #elements – 1 • but growable! • implemented with a dynamic array • has random access iterator #include<vector> using namesapcestd; vector<int> nums(100); // array of 100 integers, initialized to 0 • Operations: • operator[] does not do bound checking • at(index) access item; throws out_of_range exception • operator== returns true if two vectors are the same • size() # of elements in the vector • push_back(item) adds item to the end of the vector • pop_back() deletes the element at the end of the vector • front() returns a reference to the first element in the vector • back() returns a reference to the last element in the vector http://msdn.microsoft.com/en-us/library/9xd04bzs(v=vs.110).aspx

  10. Vector<T> Class • Be aware: Modifying a container while iterating over it can "invalidate" the iterator! • erase(iterator) : removes item at iterator position • insert(iterator, item): insert item before iterator • Both erase and insert invalidate all iterators beyond the insert/erase point • they result in reallocating the array

  11. Vector<T> Class • The following discussion is true in general to all containers: • a vector pointer? • need to delete the pointer if pointing at dynamically allocated vector object • a vector of pointers? • need to manually delete all dynamically allocated objects those pointers are pointing at before the vector goes out of scope • const_iterator: • for iterators over a collection that cannot be changed vector<Person>::const_iteratoriter; … (*iter).Print(); // it has to be a const function! // or // iter->Print();

  12. Function Objects • Apply an operation to each of the elements in the range of a container template <class InputIterator, class Function> Function for_each (InputIterator first, InputIterator last, Function fn); • Sort a range of element in a container in descending order: template <class RandomAccessIterator, class Compare> void sort (RandomAccessIterator first, RandomAccessIterator last, Compare comp); • Function point: a class object that acts like a function which overloads the function call operator. class Double { public: int operator() ( inti ) { return 2*i; } }; ... Double f; int n = f(15); // n becomes 30

  13. list<T> Class • template for a doubly linked list • has bidirectional iterator • cheap insertion/deletion, O(i) to access item i • Inserting into a list while iterating over it is safe. • If iter is an iterator, executing erase(iter) invalidates iter (and any iterator equal to iter) • Erasing other positions is fine; • ifxs is a list: iterator y = x; x++; xs.erase(y); invalidates y but not x • The list member functions merge, reverse, unique, remove, and remove_if have been optimized.

  14. deque<T> Class • double-ended queue: “First or Last In, First or Last Out” • very similar as a vector: • provides fast random access into sequences of varying length. • Differences from a vector: • provide fast insertion and deletion at both ends of the collection – O(1) • by providing unused reserve on both ends • vector is fast only at the back • Memory allocation is not guaranteed to be contiguous. • accessing items in a deque tends to be slower than in a vector • Any insertion or deletion other than the ends invalidates all iterators to the deque. • When to use deque? • people wait in line. front gets served, end loses patience and leaves. http://msdn.microsoft.com/en-us/library/22a9t119(v=vs.110).aspx

  15. stack<T> Adaptor • An adaptor does NOT directly implement the structure; instead, it provides a new interface for an existing container. • By default, stack<T> “adapts” deque<T> : LIFO • #include <stack> • Operations: • empty, pop, push, size, top • comparison ( <, >, <=, >=, ==, != ): lexicographical • the first pair of element that are unequal determines the comparison result

  16. queue<T> Adaptor • By default, queue<T> “adapts” deque<T>: FIFO • #include <queue> • Operations: • empty, back, front, pop, push, size • comparison( <, >, <=, >=, ==, != )

  17. priority_queue<T> Adapter • #include <queue> • similar with queue: • push() means enqueue • pop() means dequeue • different from queue: • reordering right after enqueue to ensure the “highest priority” item is always at the front of the queue. • Operations • empty, pop, push, size, top • Example: • job queue on a Linux server

  18. Priority Queue Implementation • Unsorted list • enqueue: insert at the end of the list O(1) • dequeue: search and fetch the highest priority item O(n) • Array based sorted list • enqueue: insert and keep the order O(n) • dequeue: fetch the last item O(1) • Sorted linked list • enqueue: insert and keep the order O(n) • dequeue: fetch the first item O(1) • Binary search tree • enqueue: insert and keep the order O(log2n) • dequeue: fetch the last item O(log2n)

  19. string Class • string is not part of STL, but is part of the standard library. • need to #include <string> • besides the operations we have learned, string has many other operations similar to STL containers: • begin, end, clear, front, back, at, insert, erase, push_back, pop_back, ... http://www.cplusplus.com/reference/string/string/

  20. Associative Containers • The associative containers can be grouped into two subsets: maps and sets.  • Map, aka dictionary, consists of a key/value pair: • key: used to order the sequence • value: associated with that key • map<T>, multimap<T> (allow multiple keys ) • not officially part of STL: hash_map<T>, has_multimap<T> store elements as a hash table to improve search time • Set: an ascending container of unique elements • set<T>, multiset<T> (allow multiple instances of an element) • not officially part of STL: hash_set<T>, has_set<T>

  21. set<T> Class • an ascending container of unique elements • < must be defined • O(log2 n) insertion, deletion • bidirectional iterator • implemented based on balanced binary search tree (like a red-black tree): sorted • the only thing that invalidates an iterator is an erase on that iterator: similar as list • Operations: • size, empty, begin, end, find, lower_bound, upper_bound • insert, erase http://msdn.microsoft.com/en-us/library/e8wh7665(v=vs.110).aspx

  22. Red-Black Tree • A type of self-balancing binary search tree • Rules for red-black trees (Data Structres and the STandard Template Library, William J. Collins, McGraw-Hill, 2003) • all nodes are colored red or black • if an item is red, its parent must be black • the number of black items must be the same in all paths from the root item to an item with no children or with one child • Maximum height is less than 2 log2n • a red-black tree demo

  23. multiset<T> Class • used when more than one instances of an element is possible • The value serves as the key • erase ( key_value ): returns the number of elements erased • equal_range: returns a pair of iterator < upper_bound, lower_bound>

  24. map<T> Class • Each element is a pair of key and value. • Sorted: key is unique and used to sort the data. • Use bidirectional iterator. • implemented as balanced binary search tree • the only thing that invalidates an iterator is an erase on that iterator: similar as list • Operation • begin, end, find, at, count, equal_range • insert, erase • multimap<T> is used when the key is not necessarily unique.

  25. Choosing Containers • The choice of container type should be based in general on the type of searching and inserting required by the application.  • Use vector to manage a sequence if: • random access to any element is at a premium • insertions or deletions of elements are only required at the end of a sequence. • Use deque if you want to use vector but also need to do insertion/deletion at the front of a sequence. • Use list if need to do  merge, reverse, unique, remove, and remove_if • Associative containers are optimized for the operations of lookup, insertion and removal.  • O(log2N) insertion/deletion. • Insertion doesn’t invalidate iterators; deletion only invalidates iterators pointing to the elements to delete.

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