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Chapter 7 PowerPoint Presentation

Chapter 7

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Chapter 7

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  1. Chapter 7 Graphics, Hypermedia, and Multimedia

  2. Topics • Focus on Computer Graphics • Dynamic Media: Beyond the Printed Page • Interactive Multimedia: Eye, Ear, Hand, & Mind • Data Compression – How and Why “If you look out in the future you can see how best to make right choices.” Doug Engelbart

  3. Focus on Computer Graphics • Computer graphics include: • Painting Software • Digital Image Processing • Drawing Software • 3-D Modeling Software • CAD/CAM • Presentation Graphics

  4. Painting Software • Paint pixels on the screen with a pointing device such as a mouse, joystick, trackball, touch pad or pen. • The pointer movements are translated into lines and patterns on the screen.

  5. Graphics Talk • Pixelsare tiny dots of white, black, or color that make up images on the screen. • Paletteof tools that mimic real-world painting tools and other tools unique to computers. • Bitmapped graphics(or raster graphics) are pictures that show how the pixels are mapped on the screen. • Color depthis the number of bits devoted to each pixel. • Resolutionis the density of the pixels.

  6. Digital Image Processing: Photographic Editing by Computer • Software that allows the user to manipulate photographs and other high-resolution images with tools such as Adobe Photoshop. • Far more powerful than traditional photo-retouching techniques. • Can distort and combine photos as demonstrated in the tabloids • Create fabricated images that show no evidence of tampering

  7. Building a Photo Collage Combine it with other objects Make a statement Take an image

  8. Drawing: Object-Oriented Graphics • Drawing software stores a picture as a collection of lines and shapes (called object-orientedorvector graphics). • Memory demands on storage not as high as bit-mapped images. • Many drawing tools - line, shape and text tools are similar to painting tools in bitmapped programs.

  9. Pixels vs. Objects • Bit-mappedpainting(pixels) gives you these advantages: • More control over textures, shading and fine detail • Appropriate for screen displays, simulating natural paint media and embellishing photographs

  10. Pixels vs. Objects • Object-oriented drawinggives you these advantages: • Better for creating printed graphs, charts, and illustrations • Lines are cleaner and shapes are smoother

  11. 3-D Modeling Software • Used to create three-dimensional objects with tools similar to those in drawing software. • Goal for some applications: to create an animated presentation on a computer screen or videotape. • Flexible: can create a 3-D model, rotate it, view it from different angles • Can “walk-through” a 3-D environment that exists only in the computer’s memory

  12. 3-D Modeling Software Images in wireframe view; ones on right are fully rendered to add surface textures

  13. CAD/CAM: Turning Pictures into Products • Computer Aided Design (CAD) software allows engineers, designers, and architects to create designs on screen for products ranging from computer chips to public buildings. • Can test product prototypes • Cheaper, faster, and more accurate than traditional design-by-hand techniques

  14. CAD/CAM: Turning Pictures into Products • Computer-Aided Manufacturing (CAM)is the process by which data related to the product design are fed into a program that controls the manufacturing of parts. • Computer-Integrated Manufacturing (CIM)refers to the combination of CAD/CAM and is a major step toward a fully automated factory.

  15. Presentation Graphics: Bringing Lectures to Life • Presentationgraphicssoftwarehelps to automate the creation of visual aids for lectures, training sessions, sales demonstrations, and other presentations. • Create slide shows directly on computer monitors or LCD projectors, including still images, animation and video clips. • Slides might include: • photographs • drawings • charts • tables

  16. Dynamic Media: Beyond the Printed Page • Modern media contains dynamic information--information that changes over time or in response to user input. • Animation • Desktop Video • Audio

  17. Animation: Graphics in Time • Each frame of computer-based animation is a computer-drawn picture and the computer displays those frames in rapid succession. • Tweening-instead of drawing each frame by hand, animator can create key frames and objects and use software to help fill in the gaps • “Anything you can imagine can be done. If you can draw it, if you can describe it, we can do it. It’s just a matter of cost.” • James Cameron, Filmmaker

  18. Desktop Video: Computers,  Film, and TV • A video digitizer can convert analog video signals from a television broadcast or videotape into digital data.

  19. Desktop Video: Computers,  Film, and TV • Video editing softwaresuch as Adobe Premiere makes it easy to eliminate extraneous footage, combine clips from multiple takes, splice together scenes, create specific effects and other activities. • Morphs are video clips in which one image metamorphoses into another. • Data compressionsoftware and hardware are used to squeeze data out of movies so they can be stored in smaller spaces.

  20. The Synthetic Musician: Computers and Audio • Audio digitizer- captures sound and stores it as a data file • Synthesizer - electronic instrument that synthesizes sounds using mathematical formulas • MIDI- Musical Instrument Digital Interface is a standard interface that allows electronic instruments and computers to communicate with each other • Sequencing software - turns a computer into a musical composition, recording and editing machine.

  21. Interactive Multimedia: Eye, Ear, Hand, and Mind • A combination of text, graphics, animation, video, music, voice and sound effects that allows the user to take an active part in the experience. • Requirements: high-quality color monitors, fast processors, large memory, CD-ROM drives, speakers,and sound cards

  22. Multimedia Authoring: Making Mixed Media • Multimedia authoring software glues together media captured and created with other applications. • Multimedia authoring tools include prewritten behaviors attached to buttons, images or other on-screen objects

  23. Interactive Media: Visions of the Future Positive aspects: • Users become active participants • People gain control over the media and use it to create a new kind of digital democracy Negative aspects: • Users become isolated and addicted to the technology • Media used to influence and control unwary citizens